glsl_to_ir: do lower_blend_equation if PIPE_CAP_FBFETCH
Signed-off-by: Elie Tournier <elie.tournier@collabora.com> Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5516>
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@@ -122,7 +122,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
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lower_offset_arrays(ir);
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do_mat_op_to_vec(ir);
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if (stage == MESA_SHADER_FRAGMENT)
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if (stage == MESA_SHADER_FRAGMENT && pscreen->get_param(pscreen, PIPE_CAP_FBFETCH))
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lower_blend_equation_advanced(
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shader, ctx->Extensions.KHR_blend_equation_advanced_coherent);
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