glsl: Expose gl_PointSize if OES/EXT_tessellation_point_size is enabled.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Kenneth Graunke
2016-05-27 11:12:45 -07:00
parent 58709d36d7
commit 0eaa84e8af
+5 -1
View File
@@ -1263,7 +1263,11 @@ builtin_variable_generator::generate_varyings()
if (!state->es_shader ||
state->stage == MESA_SHADER_VERTEX ||
(state->stage == MESA_SHADER_GEOMETRY &&
state->OES_geometry_point_size_enable)) {
state->OES_geometry_point_size_enable) ||
((state->stage == MESA_SHADER_TESS_CTRL ||
state->stage == MESA_SHADER_TESS_EVAL) &&
(state->OES_tessellation_point_size_enable ||
state->EXT_tessellation_point_size_enable))) {
add_varying(VARYING_SLOT_PSIZ, float_t, "gl_PointSize");
}
}