glsl: Expose gl_PointSize if OES/EXT_tessellation_point_size is enabled.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -1263,7 +1263,11 @@ builtin_variable_generator::generate_varyings()
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if (!state->es_shader ||
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state->stage == MESA_SHADER_VERTEX ||
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(state->stage == MESA_SHADER_GEOMETRY &&
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state->OES_geometry_point_size_enable)) {
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state->OES_geometry_point_size_enable) ||
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((state->stage == MESA_SHADER_TESS_CTRL ||
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state->stage == MESA_SHADER_TESS_EVAL) &&
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(state->OES_tessellation_point_size_enable ||
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state->EXT_tessellation_point_size_enable))) {
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add_varying(VARYING_SLOT_PSIZ, float_t, "gl_PointSize");
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}
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}
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