radeon/llvm: enable unsafe math for graphics shaders

Accuracy of some operations was recently improved in the R600 backend,
at the cost of slower code. This is required for compute shaders,
but not for graphics shaders. Add unsafe-fp-math hint to make LLVM
generate faster but possibly less accurate code.

Piglit didn't indicate any regressions.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
This commit is contained in:
Grigori Goronzy
2014-07-17 18:44:25 +02:00
committed by Tom Stellard
parent 467f1585e2
commit 0e9cdedd2e
@@ -26,6 +26,7 @@
#include "radeon_llvm_emit.h"
#include "radeon_elf_util.h"
#include "util/u_memory.h"
#include "pipe/p_shader_tokens.h"
#include <llvm-c/Target.h>
#include <llvm-c/TargetMachine.h>
@@ -50,6 +51,10 @@ void radeon_llvm_shader_type(LLVMValueRef F, unsigned type)
sprintf(Str, "%1d", type);
LLVMAddTargetDependentFunctionAttr(F, "ShaderType", Str);
if (type != TGSI_PROCESSOR_COMPUTE) {
LLVMAddTargetDependentFunctionAttr(F, "unsafe-fp-math", "true");
}
}
static void init_r600_target() {