meta: Since mipmap output type is always vec4, don't sprintf it

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Ian Romanick
2012-10-05 15:16:24 -07:00
parent 0242381f06
commit 0e973b7498
+2 -2
View File
@@ -3147,7 +3147,7 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
"#version 130\n"
"uniform %s texSampler;\n"
"in vec3 texCoords;\n"
"out %s out_color;\n"
"out vec4 out_color;\n"
"\n"
"void main()\n"
"{\n"
@@ -3155,7 +3155,7 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
"}\n";
fs_source = ralloc_asprintf(mem_ctx, fs_template,
sampler->type, "vec4",
sampler->type,
sampler->texcoords);
}