zink: break out image descriptor layout into util function
Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11590>
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0e390d2f83
@@ -488,6 +488,20 @@ zink_descriptor_util_init_null_set(struct zink_context *ctx, VkDescriptorSet des
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vkUpdateDescriptorSets(screen->dev, 1, &push_wd, 0, NULL);
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}
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VkImageLayout
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zink_descriptor_util_image_layout_eval(const struct zink_resource *res, bool is_compute)
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{
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return res->image_bind_count[is_compute] ? VK_IMAGE_LAYOUT_GENERAL :
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res->aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT) ?
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//Vulkan-Docs#1490
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//(res->aspect == VK_IMAGE_ASPECT_DEPTH_BIT ? VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL :
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//res->aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL :
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(res->aspect == VK_IMAGE_ASPECT_DEPTH_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
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res->aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL) :
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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static uint32_t
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hash_descriptor_pool(const void *key)
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{
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@@ -205,6 +205,8 @@ void
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zink_descriptor_util_init_null_set(struct zink_context *ctx, VkDescriptorSet desc_set);
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struct zink_resource *
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zink_get_resource_for_descriptor(struct zink_context *ctx, enum zink_descriptor_type type, enum pipe_shader_type shader, int idx);
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VkImageLayout
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zink_descriptor_util_image_layout_eval(const struct zink_resource *res, bool is_compute);
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/* these two can't be called in lazy mode */
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void
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@@ -376,15 +376,7 @@ update_barriers(struct zink_context *ctx, bool is_compute)
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if (res->base.b.target == PIPE_BUFFER)
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zink_resource_buffer_barrier(ctx, NULL, res, access, pipeline);
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else {
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VkImageLayout layout = res->image_bind_count[is_compute] ? VK_IMAGE_LAYOUT_GENERAL :
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res->aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT) ?
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//Vulkan-Docs#1490
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//(res->aspect == VK_IMAGE_ASPECT_DEPTH_BIT ? VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL :
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//res->aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL :
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(res->aspect == VK_IMAGE_ASPECT_DEPTH_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
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res->aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL) :
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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VkImageLayout layout = zink_descriptor_util_image_layout_eval(res, is_compute);
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zink_resource_image_barrier(ctx, NULL, res, layout, access, pipeline);
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}
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/* always barrier on draw if this resource has either multiple image write binds or
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