s/matrix_stack/gl_matrix_stack/ and s/mesa_list_state/gl_dlist_state/
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@@ -1,8 +1,8 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.3
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* Version: 6.5.3
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -230,7 +230,7 @@ void GLAPIENTRY
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_mesa_PushMatrix( void )
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{
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GET_CURRENT_CONTEXT(ctx);
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struct matrix_stack *stack = ctx->CurrentStack;
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struct gl_matrix_stack *stack = ctx->CurrentStack;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (MESA_VERBOSE&VERBOSE_API)
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@@ -270,7 +270,7 @@ void GLAPIENTRY
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_mesa_PopMatrix( void )
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{
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GET_CURRENT_CONTEXT(ctx);
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struct matrix_stack *stack = ctx->CurrentStack;
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struct gl_matrix_stack *stack = ctx->CurrentStack;
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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if (MESA_VERBOSE&VERBOSE_API)
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@@ -766,7 +766,7 @@ void _mesa_update_modelview_project( GLcontext *ctx, GLuint new_state )
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* initialize it.
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*/
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static void
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init_matrix_stack( struct matrix_stack *stack,
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init_matrix_stack( struct gl_matrix_stack *stack,
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GLuint maxDepth, GLuint dirtyFlag )
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{
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GLuint i;
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@@ -792,7 +792,7 @@ init_matrix_stack( struct matrix_stack *stack,
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* frees the array.
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*/
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static void
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free_matrix_stack( struct matrix_stack *stack )
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free_matrix_stack( struct gl_matrix_stack *stack )
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{
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GLuint i;
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for (i = 0; i < stack->MaxDepth; i++) {
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@@ -2584,7 +2584,7 @@ struct gl_extensions
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/**
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* A stack of matrices (projection, modelview, color, texture, etc).
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*/
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struct matrix_stack
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struct gl_matrix_stack
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{
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GLmatrix *Top; /**< points into Stack */
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GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
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@@ -2815,7 +2815,7 @@ struct mesa_display_list
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/**
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* State used during display list compilation and execution.
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*/
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struct mesa_list_state
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struct gl_dlist_state
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{
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struct mesa_display_list *CallStack[MAX_LIST_NESTING];
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GLuint CallDepth; /**< Current recursion calling depth */
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@@ -2893,19 +2893,19 @@ struct __GLcontextRec
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/** \name The various 4x4 matrix stacks */
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/*@{*/
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struct matrix_stack ModelviewMatrixStack;
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struct matrix_stack ProjectionMatrixStack;
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struct matrix_stack ColorMatrixStack;
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struct matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
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struct matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
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struct matrix_stack *CurrentStack; /**< Points to one of the above stacks */
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struct gl_matrix_stack ModelviewMatrixStack;
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struct gl_matrix_stack ProjectionMatrixStack;
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struct gl_matrix_stack ColorMatrixStack;
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struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
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struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
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struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
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/*@}*/
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/** Combined modelview and projection matrix */
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GLmatrix _ModelProjectMatrix;
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/** \name Display lists */
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struct mesa_list_state ListState;
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struct gl_dlist_state ListState;
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GLboolean ExecuteFlag; /**< Execute GL commands? */
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GLboolean CompileFlag; /**< Compile GL commands into display list? */
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