mesa: Use explicit casts when precision is lost.
Silences MSVC.
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+1
-1
@@ -2137,7 +2137,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits);
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break;
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case GL_DEPTH_CLEAR_VALUE:
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params[0] = ctx->Depth.Clear;
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params[0] = (GLfloat)(ctx->Depth.Clear);
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break;
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case GL_DEPTH_FUNC:
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params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);
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