mesa: fix _mesa_free_pipeline_data() use-after-free bug
Unreference the ctx->_Shader object before we delete all the pipeline objects in the hash table. Before, ctx->_Shader could point to freed memory when _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL) was called. Fixes crash when exiting the piglit rendezvous_by_location test on Windows. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -120,12 +120,12 @@ delete_pipelineobj_cb(GLuint id, void *data, void *userData)
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void
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_mesa_free_pipeline_data(struct gl_context *ctx)
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{
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_mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
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_mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx);
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_mesa_DeleteHashTable(ctx->Pipeline.Objects);
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_mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
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_mesa_delete_pipeline_object(ctx, ctx->Pipeline.Default);
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}
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/**
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