st/mesa: move set_prog_affected_state_flags() to st_program.c
We want to use this in the new tgsi shader cache so we move it here and make it available externally. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -6809,146 +6809,6 @@ get_mesa_program_tgsi(struct gl_context *ctx,
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return prog;
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}
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static void
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set_affected_state_flags(uint64_t *states,
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struct gl_program *prog,
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uint64_t new_constants,
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uint64_t new_sampler_views,
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uint64_t new_samplers,
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uint64_t new_images,
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uint64_t new_ubos,
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uint64_t new_ssbos,
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uint64_t new_atomics)
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{
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if (prog->Parameters->NumParameters)
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*states |= new_constants;
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if (prog->info.num_textures)
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*states |= new_sampler_views | new_samplers;
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if (prog->info.num_images)
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*states |= new_images;
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if (prog->info.num_ubos)
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*states |= new_ubos;
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if (prog->info.num_ssbos)
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*states |= new_ssbos;
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if (prog->info.num_abos)
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*states |= new_atomics;
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}
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static void
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set_prog_affected_state_flags(struct gl_program *prog)
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{
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uint64_t *states;
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/* This determines which states will be updated when the shader is bound.
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*/
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switch (prog->info.stage) {
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case MESA_SHADER_VERTEX:
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states = &((struct st_vertex_program*)prog)->affected_states;
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*states = ST_NEW_VS_STATE |
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ST_NEW_RASTERIZER |
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ST_NEW_VERTEX_ARRAYS;
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set_affected_state_flags(states, prog,
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ST_NEW_VS_CONSTANTS,
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ST_NEW_VS_SAMPLER_VIEWS,
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ST_NEW_RENDER_SAMPLERS,
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ST_NEW_VS_IMAGES,
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ST_NEW_VS_UBOS,
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ST_NEW_VS_SSBOS,
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ST_NEW_VS_ATOMICS);
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break;
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case MESA_SHADER_TESS_CTRL:
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states = &((struct st_tessctrl_program*)prog)->affected_states;
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*states = ST_NEW_TCS_STATE;
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set_affected_state_flags(states, prog,
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ST_NEW_TCS_CONSTANTS,
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ST_NEW_TCS_SAMPLER_VIEWS,
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ST_NEW_RENDER_SAMPLERS,
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ST_NEW_TCS_IMAGES,
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ST_NEW_TCS_UBOS,
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ST_NEW_TCS_SSBOS,
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ST_NEW_TCS_ATOMICS);
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break;
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case MESA_SHADER_TESS_EVAL:
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states = &((struct st_tesseval_program*)prog)->affected_states;
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*states = ST_NEW_TES_STATE |
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ST_NEW_RASTERIZER;
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set_affected_state_flags(states, prog,
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ST_NEW_TES_CONSTANTS,
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ST_NEW_TES_SAMPLER_VIEWS,
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ST_NEW_RENDER_SAMPLERS,
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ST_NEW_TES_IMAGES,
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ST_NEW_TES_UBOS,
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ST_NEW_TES_SSBOS,
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ST_NEW_TES_ATOMICS);
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break;
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case MESA_SHADER_GEOMETRY:
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states = &((struct st_geometry_program*)prog)->affected_states;
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*states = ST_NEW_GS_STATE |
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ST_NEW_RASTERIZER;
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set_affected_state_flags(states, prog,
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ST_NEW_GS_CONSTANTS,
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ST_NEW_GS_SAMPLER_VIEWS,
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ST_NEW_RENDER_SAMPLERS,
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ST_NEW_GS_IMAGES,
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ST_NEW_GS_UBOS,
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ST_NEW_GS_SSBOS,
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ST_NEW_GS_ATOMICS);
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break;
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case MESA_SHADER_FRAGMENT:
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states = &((struct st_fragment_program*)prog)->affected_states;
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/* gl_FragCoord and glDrawPixels always use constants. */
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*states = ST_NEW_FS_STATE |
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ST_NEW_SAMPLE_SHADING |
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ST_NEW_FS_CONSTANTS;
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set_affected_state_flags(states, prog,
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ST_NEW_FS_CONSTANTS,
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ST_NEW_FS_SAMPLER_VIEWS,
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ST_NEW_RENDER_SAMPLERS,
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ST_NEW_FS_IMAGES,
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ST_NEW_FS_UBOS,
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ST_NEW_FS_SSBOS,
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ST_NEW_FS_ATOMICS);
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break;
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case MESA_SHADER_COMPUTE:
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states = &((struct st_compute_program*)prog)->affected_states;
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*states = ST_NEW_CS_STATE;
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set_affected_state_flags(states, prog,
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ST_NEW_CS_CONSTANTS,
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ST_NEW_CS_SAMPLER_VIEWS,
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ST_NEW_CS_SAMPLERS,
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ST_NEW_CS_IMAGES,
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ST_NEW_CS_UBOS,
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ST_NEW_CS_SSBOS,
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ST_NEW_CS_ATOMICS);
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break;
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default:
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unreachable("unhandled shader stage");
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}
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}
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/* See if there are unsupported control flow statements. */
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class ir_control_flow_info_visitor : public ir_hierarchical_visitor {
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private:
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@@ -7158,7 +7018,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
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}
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if (linked_prog) {
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set_prog_affected_state_flags(linked_prog);
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st_set_prog_affected_state_flags(linked_prog);
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if (!ctx->Driver.ProgramStringNotify(ctx,
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_mesa_shader_stage_to_program(i),
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linked_prog)) {
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@@ -62,6 +62,147 @@
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static void
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set_affected_state_flags(uint64_t *states,
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struct gl_program *prog,
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uint64_t new_constants,
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uint64_t new_sampler_views,
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uint64_t new_samplers,
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uint64_t new_images,
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uint64_t new_ubos,
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uint64_t new_ssbos,
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uint64_t new_atomics)
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{
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if (prog->Parameters->NumParameters)
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*states |= new_constants;
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if (prog->info.num_textures)
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*states |= new_sampler_views | new_samplers;
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if (prog->info.num_images)
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*states |= new_images;
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if (prog->info.num_ubos)
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*states |= new_ubos;
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if (prog->info.num_ssbos)
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*states |= new_ssbos;
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if (prog->info.num_abos)
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*states |= new_atomics;
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}
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/**
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* This determines which states will be updated when the shader is bound.
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*/
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void
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st_set_prog_affected_state_flags(struct gl_program *prog)
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{
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uint64_t *states;
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switch (prog->info.stage) {
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case MESA_SHADER_VERTEX:
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states = &((struct st_vertex_program*)prog)->affected_states;
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*states = ST_NEW_VS_STATE |
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ST_NEW_RASTERIZER |
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ST_NEW_VERTEX_ARRAYS;
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set_affected_state_flags(states, prog,
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ST_NEW_VS_CONSTANTS,
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ST_NEW_VS_SAMPLER_VIEWS,
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ST_NEW_RENDER_SAMPLERS,
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ST_NEW_VS_IMAGES,
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ST_NEW_VS_UBOS,
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ST_NEW_VS_SSBOS,
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ST_NEW_VS_ATOMICS);
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break;
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case MESA_SHADER_TESS_CTRL:
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states = &((struct st_tessctrl_program*)prog)->affected_states;
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*states = ST_NEW_TCS_STATE;
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set_affected_state_flags(states, prog,
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ST_NEW_TCS_CONSTANTS,
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ST_NEW_TCS_SAMPLER_VIEWS,
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ST_NEW_RENDER_SAMPLERS,
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ST_NEW_TCS_IMAGES,
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ST_NEW_TCS_UBOS,
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ST_NEW_TCS_SSBOS,
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ST_NEW_TCS_ATOMICS);
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break;
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case MESA_SHADER_TESS_EVAL:
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states = &((struct st_tesseval_program*)prog)->affected_states;
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*states = ST_NEW_TES_STATE |
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ST_NEW_RASTERIZER;
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set_affected_state_flags(states, prog,
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ST_NEW_TES_CONSTANTS,
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ST_NEW_TES_SAMPLER_VIEWS,
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ST_NEW_RENDER_SAMPLERS,
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ST_NEW_TES_IMAGES,
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ST_NEW_TES_UBOS,
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ST_NEW_TES_SSBOS,
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ST_NEW_TES_ATOMICS);
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break;
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case MESA_SHADER_GEOMETRY:
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states = &((struct st_geometry_program*)prog)->affected_states;
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*states = ST_NEW_GS_STATE |
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ST_NEW_RASTERIZER;
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set_affected_state_flags(states, prog,
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ST_NEW_GS_CONSTANTS,
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ST_NEW_GS_SAMPLER_VIEWS,
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ST_NEW_RENDER_SAMPLERS,
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ST_NEW_GS_IMAGES,
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ST_NEW_GS_UBOS,
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ST_NEW_GS_SSBOS,
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ST_NEW_GS_ATOMICS);
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break;
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case MESA_SHADER_FRAGMENT:
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states = &((struct st_fragment_program*)prog)->affected_states;
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/* gl_FragCoord and glDrawPixels always use constants. */
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*states = ST_NEW_FS_STATE |
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ST_NEW_SAMPLE_SHADING |
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ST_NEW_FS_CONSTANTS;
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set_affected_state_flags(states, prog,
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ST_NEW_FS_CONSTANTS,
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ST_NEW_FS_SAMPLER_VIEWS,
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ST_NEW_RENDER_SAMPLERS,
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ST_NEW_FS_IMAGES,
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ST_NEW_FS_UBOS,
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ST_NEW_FS_SSBOS,
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ST_NEW_FS_ATOMICS);
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break;
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case MESA_SHADER_COMPUTE:
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states = &((struct st_compute_program*)prog)->affected_states;
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*states = ST_NEW_CS_STATE;
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set_affected_state_flags(states, prog,
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ST_NEW_CS_CONSTANTS,
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ST_NEW_CS_SAMPLER_VIEWS,
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ST_NEW_CS_SAMPLERS,
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ST_NEW_CS_IMAGES,
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ST_NEW_CS_UBOS,
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ST_NEW_CS_SSBOS,
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ST_NEW_CS_ATOMICS);
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break;
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default:
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unreachable("unhandled shader stage");
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}
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}
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/**
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* Delete a vertex program variant. Note the caller must unlink
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* the variant from the linked list.
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@@ -423,6 +423,8 @@ st_get_generic_varying_index(struct st_context *st, GLuint attr)
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return 0;
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}
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extern void
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st_set_prog_affected_state_flags(struct gl_program *prog);
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extern struct st_vp_variant *
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st_get_vp_variant(struct st_context *st,
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