dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth- and stencil renderbuffers.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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@@ -243,7 +243,6 @@ dri_create_buffer(__DRIscreenPrivate * sPriv,
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if (visual->depthBits) {
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if (pscreen->is_format_supported(pscreen, PIPE_FORMAT_Z24S8_UNORM,
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PIPE_TEXTURE_2D,
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PIPE_TEXTURE_USAGE_RENDER_TARGET |
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PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0))
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depthFormat = PIPE_FORMAT_Z24S8_UNORM;
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else
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@@ -254,7 +253,6 @@ dri_create_buffer(__DRIscreenPrivate * sPriv,
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if (visual->stencilBits) {
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if (pscreen->is_format_supported(pscreen, PIPE_FORMAT_Z24S8_UNORM,
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PIPE_TEXTURE_2D,
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PIPE_TEXTURE_USAGE_RENDER_TARGET |
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PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0))
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stencilFormat = PIPE_FORMAT_Z24S8_UNORM;
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else
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