mesa: fix bug in previous changes to _slang_resolve_attributes()
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@@ -275,7 +275,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
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const char *name = origProg->Attributes->Parameters[k].Name;
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const GLint size = origProg->Attributes->Parameters[k].Size;
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const GLenum type =origProg->Attributes->Parameters[k].DataType;
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GLint index, attr;
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GLint index;
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/* See if there's a user-defined attribute binding for
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* this name.
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@@ -313,6 +313,8 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
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size, type, attr);
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}
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assert(attr >= 0);
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/* update the instruction's src reg */
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inst->SrcReg[j].Index = VERT_ATTRIB_GENERIC0 + attr;
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}
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