i965/fs: Ignore compute shaders in brw_nir_lower_inputs
The commit shown below caused compute shaders to hit the unreachable
in the default of the switch block. Since compute shaders don't have
any inputs, we can make brw_nir_lower_inputs a no-op for CS.
commit 2953c3d761
Author: Kenneth Graunke <kenneth@whitecape.org>
Date: Fri Aug 14 15:15:11 2015 -0700
i965/vs: Map scalar VS input locations properly; avoid tons of MOVs.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -100,6 +100,10 @@ brw_nir_lower_inputs(nir_shader *nir, bool is_scalar)
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nir_assign_var_locations(&nir->inputs, &nir->num_inputs,
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type_size_scalar);
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break;
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case MESA_SHADER_COMPUTE:
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/* Compute shaders have no inputs. */
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assert(exec_list_is_empty(&nir->inputs));
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break;
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default:
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unreachable("unsupported shader stage");
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}
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