another fix in _mesa_stencil_and_ztest_pixels() for hardware fallbacks
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@@ -1,4 +1,4 @@
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/* $Id: s_stencil.c,v 1.6 2001/02/23 20:08:29 brianp Exp $ */
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/* $Id: s_stencil.c,v 1.7 2001/02/23 23:14:11 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -921,13 +921,10 @@ _mesa_stencil_and_ztest_pixels( GLcontext *ctx,
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ASSERT(ctx->Driver.ReadStencilPixels);
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(*ctx->Driver.ReadStencilPixels)(ctx, n, x, y, stencil);
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if (do_stencil_test(ctx, n, stencil, mask) == GL_FALSE) {
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/* all fragments failed the stencil test, we're done. */
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return GL_FALSE;
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}
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MEMCPY(origMask, mask, n * sizeof(GLubyte));
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(void) do_stencil_test(ctx, n, stencil, mask);
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if (ctx->Depth.Test == GL_FALSE) {
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apply_stencil_op(ctx, ctx->Stencil.ZPassFunc, n, stencil, mask);
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}
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