radv: add radv_pipeline_key::dynamic_patch_control_points
This will be used to compile different tessellation shaders when patch control points is dynamic. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18344>
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@@ -2773,6 +2773,9 @@ radv_generate_graphics_pipeline_key(const struct radv_graphics_pipeline *pipelin
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key.ps.has_epilog = !!pipeline->ps_epilog;
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key.dynamic_patch_control_points =
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!!(pipeline->dynamic_states & RADV_DYNAMIC_PATCH_CONTROL_POINTS);
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return key;
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}
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@@ -62,6 +62,7 @@ struct radv_pipeline_key {
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uint32_t disable_sinking_load_input_fs : 1;
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uint32_t image_2d_view_of_3d : 1;
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uint32_t primitives_generated_query : 1;
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uint32_t dynamic_patch_control_points : 1;
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struct {
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uint32_t instance_rate_inputs;
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