i965: Fix gen6 pixel_[xy] setup to avoid mixing int and float src operands.
Pre-gen6, you could mix int and float just fine. Now, you get goofy results. Fixes: glsl-arb-fragment-coord-conventions glsl-fs-fragcoord glsl-fs-if-greater glsl-fs-if-greater-equal glsl-fs-if-less glsl-fs-if-less-equal
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@@ -1579,19 +1579,28 @@ fs_visitor::emit_interpolation_setup_gen6()
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/* If the pixel centers end up used, the setup is the same as for gen4. */
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this->current_annotation = "compute pixel centers";
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this->pixel_x = fs_reg(this, glsl_type::uint_type);
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this->pixel_y = fs_reg(this, glsl_type::uint_type);
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this->pixel_x.type = BRW_REGISTER_TYPE_UW;
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this->pixel_y.type = BRW_REGISTER_TYPE_UW;
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fs_reg int_pixel_x = fs_reg(this, glsl_type::uint_type);
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fs_reg int_pixel_y = fs_reg(this, glsl_type::uint_type);
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int_pixel_x.type = BRW_REGISTER_TYPE_UW;
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int_pixel_y.type = BRW_REGISTER_TYPE_UW;
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emit(fs_inst(BRW_OPCODE_ADD,
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this->pixel_x,
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int_pixel_x,
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fs_reg(stride(suboffset(g1_uw, 4), 2, 4, 0)),
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fs_reg(brw_imm_v(0x10101010))));
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emit(fs_inst(BRW_OPCODE_ADD,
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this->pixel_y,
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int_pixel_y,
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fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)),
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fs_reg(brw_imm_v(0x11001100))));
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/* As of gen6, we can no longer mix float and int sources. We have
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* to turn the integer pixel centers into floats for their actual
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* use.
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*/
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this->pixel_x = fs_reg(this, glsl_type::float_type);
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this->pixel_y = fs_reg(this, glsl_type::float_type);
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emit(fs_inst(BRW_OPCODE_MOV, this->pixel_x, int_pixel_x));
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emit(fs_inst(BRW_OPCODE_MOV, this->pixel_y, int_pixel_y));
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this->current_annotation = "compute 1/pos.w";
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this->wpos_w = fs_reg(brw_vec8_grf(c->key.source_w_reg, 0));
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this->pixel_w = fs_reg(this, glsl_type::float_type);
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