Enable GL_ARB_fragment_shader extension.
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@@ -179,7 +179,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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#if FEATURE_ARB_fragment_program
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ctx->Extensions.ARB_fragment_program = GL_TRUE;
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#endif
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#if 0 && FEATURE_ARB_fragment_shader
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#if FEATURE_ARB_fragment_shader
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ctx->Extensions.ARB_fragment_shader = GL_TRUE;
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#endif
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/*ctx->Extensions.ARB_half_float_pixel = GL_TRUE;*/
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@@ -365,7 +365,7 @@ void
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_mesa_enable_2_0_extensions(GLcontext *ctx)
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{
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ctx->Extensions.ARB_draw_buffers = GL_TRUE;
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#if 0 && FEATURE_ARB_fragment_shader
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#if FEATURE_ARB_fragment_shader
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ctx->Extensions.ARB_fragment_shader = GL_TRUE;
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#endif
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ctx->Extensions.ARB_point_sprite = GL_TRUE;
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