i965/fs: Lower TEX to TXL during NIR translation.
This simplifies the code slightly and will allow the SIMD lowering pass to find out easily what the actual texturing opcode is in order to determine the maximum execution size of texturing instructions. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -4091,16 +4091,6 @@ lower_sampler_logical_send_gen7(const fs_builder &bld, fs_inst *inst, opcode op,
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bool coordinate_done = false;
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/* The sampler can only meaningfully compute LOD for fragment shader
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* messages. For all other stages, we change the opcode to TXL and
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* hardcode the LOD to 0.
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*/
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if (bld.shader->stage != MESA_SHADER_FRAGMENT &&
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op == SHADER_OPCODE_TEX) {
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op = SHADER_OPCODE_TXL;
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lod = brw_imm_f(0.0f);
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}
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/* Set up the LOD info */
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switch (op) {
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case FS_OPCODE_TXB:
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@@ -4439,9 +4439,10 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
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srcs[TEX_LOGICAL_SRC_COORD_COMPONENTS] = brw_imm_d(instr->coord_components);
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srcs[TEX_LOGICAL_SRC_GRAD_COMPONENTS] = brw_imm_d(lod_components);
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if (instr->op == nir_texop_query_levels) {
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/* textureQueryLevels() is implemented in terms of TXS so we need to
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* pass a valid LOD argument.
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if (instr->op == nir_texop_query_levels ||
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(instr->op == nir_texop_tex && stage != MESA_SHADER_FRAGMENT)) {
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/* textureQueryLevels() and texture() are implemented in terms of TXS
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* and TXL respectively, so we need to pass a valid LOD argument.
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*/
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assert(srcs[TEX_LOGICAL_SRC_LOD].file == BAD_FILE);
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srcs[TEX_LOGICAL_SRC_LOD] = brw_imm_ud(0u);
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@@ -4450,7 +4451,8 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
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enum opcode opcode;
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switch (instr->op) {
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case nir_texop_tex:
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opcode = SHADER_OPCODE_TEX_LOGICAL;
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opcode = (stage == MESA_SHADER_FRAGMENT ? SHADER_OPCODE_TEX_LOGICAL :
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SHADER_OPCODE_TXL_LOGICAL);
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break;
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case nir_texop_txb:
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opcode = FS_OPCODE_TXB_LOGICAL;
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