gallium/util: add a utility to create geometry passthrough shader
Reviewed-by: Brian Paul <brianp@vmware.com>
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committed by
Brian Paul
parent
1754208617
commit
0c4b621590
@@ -831,3 +831,54 @@ util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
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return ureg_create_shader_and_destroy(ureg, pipe);
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}
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void *
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util_make_geometry_passthrough_shader(struct pipe_context *pipe,
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uint num_attribs,
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const ubyte *semantic_names,
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const ubyte *semantic_indexes)
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{
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static const unsigned zero[4] = {0, 0, 0, 0};
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struct ureg_program *ureg;
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struct ureg_dst dst[PIPE_MAX_SHADER_OUTPUTS];
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struct ureg_src src[PIPE_MAX_SHADER_INPUTS];
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struct ureg_src imm;
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unsigned i;
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ureg = ureg_create(TGSI_PROCESSOR_GEOMETRY);
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if (ureg == NULL)
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return NULL;
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ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM, PIPE_PRIM_POINTS);
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ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM, PIPE_PRIM_POINTS);
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ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES, 1);
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ureg_property(ureg, TGSI_PROPERTY_GS_INVOCATIONS, 1);
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imm = ureg_DECL_immediate_uint(ureg, zero, 4);
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/**
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* Loop over all the attribs and declare the corresponding
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* declarations in the geometry shader
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*/
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for (i = 0; i < num_attribs; i++) {
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src[i] = ureg_DECL_input(ureg, semantic_names[i],
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semantic_indexes[i], 0, 1);
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src[i] = ureg_src_dimension(src[i], 0);
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dst[i] = ureg_DECL_output(ureg, semantic_names[i], semantic_indexes[i]);
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}
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/* MOV dst[i] src[i] */
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for (i = 0; i < num_attribs; i++) {
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ureg_MOV(ureg, dst[i], src[i]);
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}
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/* EMIT IMM[0] */
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ureg_insn(ureg, TGSI_OPCODE_EMIT, NULL, 0, &imm, 1);
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/* END */
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ureg_END(ureg);
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return ureg_create_shader_and_destroy(ureg, pipe);
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}
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@@ -146,6 +146,12 @@ util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
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unsigned tgsi_tex, unsigned nr_samples,
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enum tgsi_return_type stype);
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extern void *
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util_make_geometry_passthrough_shader(struct pipe_context *pipe,
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uint num_attribs,
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const ubyte *semantic_names,
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const ubyte *semantic_indexes);
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#ifdef __cplusplus
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}
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#endif
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