radeonsi: log decompress blits

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle
2017-08-15 17:11:31 +02:00
parent 420c438589
commit 0c3f8aca7f
+13
View File
@@ -24,6 +24,7 @@
#include "si_pipe.h"
#include "si_compute.h"
#include "util/u_format.h"
#include "util/u_log.h"
#include "util/u_surface.h"
enum si_blitter_op /* bitmask */
@@ -338,6 +339,12 @@ si_decompress_depth(struct si_context *sctx,
}
}
if (unlikely(sctx->b.log))
u_log_printf(sctx->b.log,
"\n------------------------------------------------\n"
"Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
first_level, last_level, levels_z, levels_s);
/* We may have to allocate the flushed texture here when called from
* si_decompress_subresource.
*/
@@ -454,6 +461,12 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
if (!level_mask)
return;
if (unlikely(sctx->b.log))
u_log_printf(sctx->b.log,
"\n------------------------------------------------\n"
"Decompress Color (levels %u - %u, mask 0x%x)\n\n",
first_level, last_level, level_mask);
if (rtex->dcc_offset && need_dcc_decompress) {
custom_blend = sctx->custom_blend_dcc_decompress;