radeonsi/gfx9: define LS-HS main shader function prototype

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák
2017-02-18 01:47:27 +01:00
parent 852ea69a2d
commit 0c253557b2
+147 -38
View File
@@ -5624,38 +5624,97 @@ static unsigned si_get_max_workgroup_size(struct si_shader *shader)
return max_work_group_size;
}
static void declare_per_stage_desc_pointers(struct si_shader_context *ctx,
LLVMTypeRef *params,
unsigned *num_params,
bool assign_params)
{
params[(*num_params)++] = const_array(ctx->v16i8, SI_NUM_CONST_BUFFERS);
params[(*num_params)++] = const_array(ctx->v8i32, SI_NUM_SAMPLERS);
params[(*num_params)++] = const_array(ctx->v8i32, SI_NUM_IMAGES);
params[(*num_params)++] = const_array(ctx->v4i32, SI_NUM_SHADER_BUFFERS);
if (assign_params) {
ctx->param_const_buffers = *num_params - 4;
ctx->param_samplers = *num_params - 3;
ctx->param_images = *num_params - 2;
ctx->param_shader_buffers = *num_params - 1;
}
}
static void declare_default_desc_pointers(struct si_shader_context *ctx,
LLVMTypeRef *params,
unsigned *num_params)
{
params[ctx->param_rw_buffers = (*num_params)++] =
const_array(ctx->v16i8, SI_NUM_RW_BUFFERS);
declare_per_stage_desc_pointers(ctx, params, num_params, true);
}
static void declare_vs_specific_input_sgprs(struct si_shader_context *ctx,
LLVMTypeRef *params,
unsigned *num_params)
{
params[ctx->param_vertex_buffers = (*num_params)++] =
const_array(ctx->v16i8, SI_NUM_VERTEX_BUFFERS);
params[ctx->param_base_vertex = (*num_params)++] = ctx->i32;
params[ctx->param_start_instance = (*num_params)++] = ctx->i32;
params[ctx->param_draw_id = (*num_params)++] = ctx->i32;
params[ctx->param_vs_state_bits = (*num_params)++] = ctx->i32;
}
static void declare_vs_input_vgprs(struct si_shader_context *ctx,
LLVMTypeRef *params, unsigned *num_params,
unsigned *num_prolog_vgprs)
{
struct si_shader *shader = ctx->shader;
params[ctx->param_vertex_id = (*num_params)++] = ctx->i32;
params[ctx->param_rel_auto_id = (*num_params)++] = ctx->i32;
params[ctx->param_vs_prim_id = (*num_params)++] = ctx->i32;
params[ctx->param_instance_id = (*num_params)++] = ctx->i32;
if (!shader->is_gs_copy_shader) {
/* Vertex load indices. */
ctx->param_vertex_index0 = (*num_params);
for (unsigned i = 0; i < shader->selector->info.num_inputs; i++)
params[(*num_params)++] = ctx->i32;
*num_prolog_vgprs += shader->selector->info.num_inputs;
}
}
enum {
/* Convenient merged shader definitions. */
SI_SHADER_MERGED_VERTEX_TESSCTRL = PIPE_SHADER_TYPES,
SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY,
};
static void create_function(struct si_shader_context *ctx)
{
struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
struct gallivm_state *gallivm = &ctx->gallivm;
struct si_shader *shader = ctx->shader;
LLVMTypeRef params[SI_NUM_PARAMS + SI_MAX_ATTRIBS], v3i32;
LLVMTypeRef params[100]; /* just make it large enough */
LLVMTypeRef returns[16+32*4];
unsigned i, last_sgpr, num_params = 0, num_return_sgprs;
unsigned num_returns = 0;
unsigned num_prolog_vgprs = 0;
unsigned type = ctx->type;
v3i32 = LLVMVectorType(ctx->i32, 3);
/* Set MERGED shaders. */
if (ctx->screen->b.chip_class >= GFX9) {
if (shader->key.as_ls || type == PIPE_SHADER_TESS_CTRL)
type = SI_SHADER_MERGED_VERTEX_TESSCTRL; /* LS or HS */
else if (shader->key.as_es || type == PIPE_SHADER_GEOMETRY)
type = SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY;
}
params[ctx->param_rw_buffers = num_params++] =
const_array(ctx->v16i8, SI_NUM_RW_BUFFERS);
params[ctx->param_const_buffers = num_params++] =
const_array(ctx->v16i8, SI_NUM_CONST_BUFFERS);
params[ctx->param_samplers = num_params++] =
const_array(ctx->v8i32, SI_NUM_SAMPLERS);
params[ctx->param_images = num_params++] =
const_array(ctx->v8i32, SI_NUM_IMAGES);
params[ctx->param_shader_buffers = num_params++] =
const_array(ctx->v4i32, SI_NUM_SHADER_BUFFERS);
LLVMTypeRef v3i32 = LLVMVectorType(ctx->i32, 3);
switch (ctx->type) {
switch (type) {
case PIPE_SHADER_VERTEX:
params[ctx->param_vertex_buffers = num_params++] =
const_array(ctx->v16i8, SI_NUM_VERTEX_BUFFERS);
params[ctx->param_base_vertex = num_params++] = ctx->i32;
params[ctx->param_start_instance = num_params++] = ctx->i32;
params[ctx->param_draw_id = num_params++] = ctx->i32;
params[ctx->param_vs_state_bits = num_params++] = ctx->i32;
declare_default_desc_pointers(ctx, params, &num_params);
declare_vs_specific_input_sgprs(ctx, params, &num_params);
if (shader->key.as_es) {
params[ctx->param_es2gs_offset = num_params++] = ctx->i32;
@@ -5673,28 +5732,19 @@ static void create_function(struct si_shader_context *ctx)
last_sgpr = num_params-1;
/* VGPRs */
params[ctx->param_vertex_id = num_params++] = ctx->i32;
params[ctx->param_rel_auto_id = num_params++] = ctx->i32;
params[ctx->param_vs_prim_id = num_params++] = ctx->i32;
params[ctx->param_instance_id = num_params++] = ctx->i32;
declare_vs_input_vgprs(ctx, params, &num_params,
&num_prolog_vgprs);
if (!shader->is_gs_copy_shader) {
/* Vertex load indices. */
ctx->param_vertex_index0 = num_params;
for (i = 0; i < shader->selector->info.num_inputs; i++)
params[num_params++] = ctx->i32;
num_prolog_vgprs += shader->selector->info.num_inputs;
/* PrimitiveID output. */
if (!shader->key.as_es && !shader->key.as_ls)
for (i = 0; i <= VS_EPILOG_PRIMID_LOC; i++)
returns[num_returns++] = ctx->f32;
/* PrimitiveID output. */
if (!shader->is_gs_copy_shader &&
!shader->key.as_es && !shader->key.as_ls) {
for (i = 0; i <= VS_EPILOG_PRIMID_LOC; i++)
returns[num_returns++] = ctx->f32;
}
break;
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_CTRL: /* SI-CI-VI */
declare_default_desc_pointers(ctx, params, &num_params);
params[ctx->param_tcs_offchip_layout = num_params++] = ctx->i32;
params[ctx->param_tcs_out_lds_offsets = num_params++] = ctx->i32;
params[ctx->param_tcs_out_lds_layout = num_params++] = ctx->i32;
@@ -5712,12 +5762,68 @@ static void create_function(struct si_shader_context *ctx)
*/
for (i = 0; i < GFX6_TCS_NUM_USER_SGPR + 2; i++)
returns[num_returns++] = ctx->i32; /* SGPRs */
for (i = 0; i < 3; i++)
returns[num_returns++] = ctx->f32; /* VGPRs */
break;
case SI_SHADER_MERGED_VERTEX_TESSCTRL:
/* Merged stages have 8 system SGPRs at the beginning. */
params[num_params++] = ctx->i32; /* unused */
params[num_params++] = ctx->i32; /* unused */
params[ctx->param_tcs_offchip_offset = num_params++] = ctx->i32;
params[num_params++] = ctx->i32; /* wave thread counts for LS and HS */
params[ctx->param_tcs_factor_offset = num_params++] = ctx->i32;
params[num_params++] = ctx->i32; /* scratch wave offset */
params[num_params++] = ctx->i32; /* unused */
params[num_params++] = ctx->i32; /* unused */
params[ctx->param_rw_buffers = num_params++] =
const_array(ctx->v16i8, SI_NUM_RW_BUFFERS);
declare_per_stage_desc_pointers(ctx, params, &num_params,
ctx->type == PIPE_SHADER_VERTEX);
declare_vs_specific_input_sgprs(ctx, params, &num_params);
params[ctx->param_tcs_offchip_layout = num_params++] = ctx->i32;
params[ctx->param_tcs_out_lds_offsets = num_params++] = ctx->i32;
params[ctx->param_tcs_out_lds_layout = num_params++] = ctx->i32;
params[num_params++] = ctx->i32; /* unused */
declare_per_stage_desc_pointers(ctx, params, &num_params,
ctx->type == PIPE_SHADER_TESS_CTRL);
last_sgpr = num_params - 1;
/* VGPRs (first TCS, then VS) */
params[ctx->param_tcs_patch_id = num_params++] = ctx->i32;
params[ctx->param_tcs_rel_ids = num_params++] = ctx->i32;
if (ctx->type == PIPE_SHADER_VERTEX) {
declare_vs_input_vgprs(ctx, params, &num_params,
&num_prolog_vgprs);
/* LS return values are inputs to the TCS main shader part. */
for (i = 0; i < 8 + GFX9_TCS_NUM_USER_SGPR; i++)
returns[num_returns++] = ctx->i32; /* SGPRs */
for (i = 0; i < 2; i++)
returns[num_returns++] = ctx->f32; /* VGPRs */
} else {
/* TCS return values are inputs to the TCS epilog.
*
* param_tcs_offchip_offset and param_tcs_factor_offset
* should be passed to the epilog.
*/
for (i = 0; i <= ctx->param_tcs_factor_offset; i++)
returns[num_returns++] = ctx->i32; /* SGPRs */
for (i = 0; i < 3; i++)
returns[num_returns++] = ctx->f32; /* VGPRs */
}
break;
case SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY:
assert(!"unimplemented merged ES-GS shader");
break;
case PIPE_SHADER_TESS_EVAL:
declare_default_desc_pointers(ctx, params, &num_params);
params[ctx->param_tcs_offchip_layout = num_params++] = ctx->i32;
if (shader->key.as_es) {
@@ -5745,6 +5851,7 @@ static void create_function(struct si_shader_context *ctx)
break;
case PIPE_SHADER_GEOMETRY:
declare_default_desc_pointers(ctx, params, &num_params);
params[ctx->param_gs2vs_offset = num_params++] = ctx->i32;
params[ctx->param_gs_wave_id = num_params++] = ctx->i32;
last_sgpr = num_params - 1;
@@ -5761,6 +5868,7 @@ static void create_function(struct si_shader_context *ctx)
break;
case PIPE_SHADER_FRAGMENT:
declare_default_desc_pointers(ctx, params, &num_params);
params[SI_PARAM_ALPHA_REF] = ctx->f32;
params[SI_PARAM_PRIM_MASK] = ctx->i32;
last_sgpr = SI_PARAM_PRIM_MASK;
@@ -5816,6 +5924,7 @@ static void create_function(struct si_shader_context *ctx)
break;
case PIPE_SHADER_COMPUTE:
declare_default_desc_pointers(ctx, params, &num_params);
params[SI_PARAM_GRID_SIZE] = v3i32;
params[SI_PARAM_BLOCK_SIZE] = v3i32;
params[SI_PARAM_BLOCK_ID] = v3i32;