mesa: bump MAX_PROGRAM_TEMPS to 256 (there's some big shaders out there)
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@@ -184,7 +184,7 @@
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#define MAX_PROGRAM_MATRICES 8
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#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
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#define MAX_PROGRAM_CALL_DEPTH 8
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#define MAX_PROGRAM_TEMPS 128
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#define MAX_PROGRAM_TEMPS 256
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#define MAX_PROGRAM_ADDRESS_REGS 2
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#define MAX_UNIFORMS 1024 /**< number of vec4 uniforms */
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#define MAX_VARYING 8 /**< number of float[4] vectors */
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