r600g: fix depth buffer decompression after states rework
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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@@ -215,7 +215,7 @@ static int r600_blit_state_vs_resources(struct r600_screen *rscreen, struct r600
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}
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bstates->vs_resource0 = rstate;
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rstate = radeon_state_shader(rscreen->rw, R600_STATE_RESOURCE, 0, R600_SHADER_VS);
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rstate = radeon_state_shader(rscreen->rw, R600_STATE_RESOURCE, 1, R600_SHADER_VS);
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if (rstate == NULL) {
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return -ENOMEM;
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}
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