r600g: fix depth buffer decompression after states rework

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
This commit is contained in:
Jerome Glisse
2010-08-28 17:47:13 -04:00
parent 69c30f5d6d
commit 0bba7796a3
+1 -1
View File
@@ -215,7 +215,7 @@ static int r600_blit_state_vs_resources(struct r600_screen *rscreen, struct r600
}
bstates->vs_resource0 = rstate;
rstate = radeon_state_shader(rscreen->rw, R600_STATE_RESOURCE, 0, R600_SHADER_VS);
rstate = radeon_state_shader(rscreen->rw, R600_STATE_RESOURCE, 1, R600_SHADER_VS);
if (rstate == NULL) {
return -ENOMEM;
}