glsl2/builtins: Add 1.30 bvec variant of the "mix" builtin.
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((function mix
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(signature float
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(parameters
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(declare (in) float v1)
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(declare (in) float v2)
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(declare (in) bool a))
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((assign (var_ref a) (var_ref v1) (var_ref v2))
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(return (var_ref v1))))
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(signature vec2
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(parameters
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(declare (in) vec2 v1)
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(declare (in) vec2 v2)
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(declare (in) bvec2 a))
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((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))
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(assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))
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(return (var_ref v1))))
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(signature vec3
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(parameters
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(declare (in) vec3 v1)
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(declare (in) vec3 v2)
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(declare (in) bvec3 a))
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((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))
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(assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))
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(assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))
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(return (var_ref v1))))
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(signature vec4
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(parameters
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(declare (in) vec4 v1)
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(declare (in) vec4 v2)
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(declare (in) bvec4 a))
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((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))
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(assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))
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(assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))
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(assign (swiz w (var_ref a)) (swiz w (var_ref v1)) (swiz w (var_ref v2)))
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(return (var_ref v1))))
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))
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