egl: Account for default values of texture target and format

When validating attributes during surface creation we should account
for the default values of texture target and format (EGL_NO_TEXTURE)
since the user is not obligated to explicitly set both via the
attribute list passed to eglCreatePbufferSurface.

Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Plamena Manolova
2016-06-01 17:31:29 +01:00
committed by Anuj Phogat
parent 28590eb949
commit 0b67efaed2
+6
View File
@@ -236,6 +236,12 @@ _eglParseSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
}
if (type == EGL_PBUFFER_BIT) {
if (tex_target == -1)
tex_target = surf->TextureTarget;
if (tex_format == -1)
tex_format = surf->TextureFormat;
if ((tex_target == EGL_NO_TEXTURE && tex_format != EGL_NO_TEXTURE) ||
(tex_format == EGL_NO_TEXTURE && tex_target != EGL_NO_TEXTURE)) {
err = EGL_BAD_MATCH;