egl: Account for default values of texture target and format
When validating attributes during surface creation we should account for the default values of texture target and format (EGL_NO_TEXTURE) since the user is not obligated to explicitly set both via the attribute list passed to eglCreatePbufferSurface. Signed-off-by: Plamena Manolova <plamena.manolova@intel.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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Anuj Phogat
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28590eb949
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0b67efaed2
@@ -236,6 +236,12 @@ _eglParseSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
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}
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if (type == EGL_PBUFFER_BIT) {
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if (tex_target == -1)
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tex_target = surf->TextureTarget;
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if (tex_format == -1)
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tex_format = surf->TextureFormat;
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if ((tex_target == EGL_NO_TEXTURE && tex_format != EGL_NO_TEXTURE) ||
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(tex_format == EGL_NO_TEXTURE && tex_target != EGL_NO_TEXTURE)) {
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err = EGL_BAD_MATCH;
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