glsl: don't limit fp16 lowering to frag

This restriction doesn't belong in core code.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4423>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4423>
This commit is contained in:
Rob Clark
2020-04-02 14:08:54 -07:00
committed by Marge Bot
parent f054230ea3
commit 0b06adb750
+1 -1
View File
@@ -2236,7 +2236,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
&ctx->Const.ShaderCompilerOptions[shader->Stage];
if (!state->error && !shader->ir->is_empty()) {
if (options->LowerPrecision && shader->Stage == MESA_SHADER_FRAGMENT)
if (options->LowerPrecision)
lower_precision(shader->ir);
lower_builtins(shader->ir);
assign_subroutine_indexes(state);