glsl: use separate varying slots for patch varyings

The idea is to allow 32 normal varyings and 32 patch varyings,
a total of 64. Previously, only a total of 32 was allowed.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Marek Olšák
2015-06-13 13:50:12 +02:00
parent d070238944
commit 0af240e940
4 changed files with 49 additions and 12 deletions
+4 -1
View File
@@ -2367,7 +2367,10 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
case MESA_SHADER_GEOMETRY:
var->data.location = qual->location + VARYING_SLOT_VAR0;
if (var->data.patch)
var->data.location = qual->location + VARYING_SLOT_PATCH0;
else
var->data.location = qual->location + VARYING_SLOT_VAR0;
break;
case MESA_SHADER_FRAGMENT:
+24 -3
View File
@@ -103,10 +103,26 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
for (int i = 0; i < len; i++) {
bool dual_slot = is_dual_slot(var);
int idx = var->data.location + var->data.index + offset + i;
GLbitfield64 bitfield = BITFIELD64_BIT(idx);
bool is_patch_generic = var->data.patch &&
idx != VARYING_SLOT_TESS_LEVEL_INNER &&
idx != VARYING_SLOT_TESS_LEVEL_OUTER;
GLbitfield64 bitfield;
if (is_patch_generic) {
assert(idx >= VARYING_SLOT_PATCH0 && idx < VARYING_SLOT_TESS_MAX);
bitfield = BITFIELD64_BIT(idx - VARYING_SLOT_PATCH0);
}
else {
assert(idx < VARYING_SLOT_MAX);
bitfield = BITFIELD64_BIT(idx);
}
if (var->data.mode == ir_var_shader_in) {
prog->InputsRead |= bitfield;
if (is_patch_generic)
prog->PatchInputsRead |= bitfield;
else
prog->InputsRead |= bitfield;
if (dual_slot)
prog->DoubleInputsRead |= bitfield;
if (is_fragment_shader) {
@@ -122,7 +138,10 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
prog->SystemValuesRead |= bitfield;
} else {
assert(var->data.mode == ir_var_shader_out);
prog->OutputsWritten |= bitfield;
if (is_patch_generic)
prog->PatchOutputsWritten |= bitfield;
else
prog->OutputsWritten |= bitfield;
}
}
}
@@ -406,6 +425,8 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
prog->InputsRead = 0;
prog->OutputsWritten = 0;
prog->PatchInputsRead = 0;
prog->PatchOutputsWritten = 0;
prog->SystemValuesRead = 0;
if (shader_stage == MESA_SHADER_FRAGMENT) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
+16 -7
View File
@@ -985,8 +985,17 @@ varying_matches::assign_locations()
&varying_matches::match_comparator);
unsigned generic_location = 0;
unsigned generic_patch_location = MAX_VARYING*4;
for (unsigned i = 0; i < this->num_matches; i++) {
unsigned *location = &generic_location;
if ((this->matches[i].consumer_var &&
this->matches[i].consumer_var->data.patch) ||
(this->matches[i].producer_var &&
this->matches[i].producer_var->data.patch))
location = &generic_patch_location;
/* Advance to the next slot if this varying has a different packing
* class than the previous one, and we're not already on a slot
* boundary.
@@ -994,12 +1003,12 @@ varying_matches::assign_locations()
if (i > 0 &&
this->matches[i - 1].packing_class
!= this->matches[i].packing_class) {
generic_location = ALIGN(generic_location, 4);
*location = ALIGN(*location, 4);
}
this->matches[i].generic_location = generic_location;
this->matches[i].generic_location = *location;
generic_location += this->matches[i].num_components;
*location += this->matches[i].num_components;
}
return (generic_location + 3) / 4;
@@ -1213,11 +1222,11 @@ bool
populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
hash_table *consumer_inputs,
hash_table *consumer_interface_inputs,
ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX])
ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
{
memset(consumer_inputs_with_locations,
0,
sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_MAX);
sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX);
foreach_in_list(ir_instruction, node, ir) {
ir_variable *const input_var = node->as_variable();
@@ -1273,7 +1282,7 @@ get_matching_input(void *mem_ctx,
const ir_variable *output_var,
hash_table *consumer_inputs,
hash_table *consumer_interface_inputs,
ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX])
ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
{
ir_variable *input_var;
@@ -1414,7 +1423,7 @@ assign_varying_locations(struct gl_context *ctx,
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
hash_table *consumer_interface_inputs
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX] = {
ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = {
NULL,
};
+5 -1
View File
@@ -243,7 +243,9 @@ typedef enum
VARYING_SLOT_TESS_LEVEL_OUTER, /* Only appears as TCS output. */
VARYING_SLOT_TESS_LEVEL_INNER, /* Only appears as TCS output. */
VARYING_SLOT_VAR0, /* First generic varying slot */
VARYING_SLOT_MAX = VARYING_SLOT_VAR0 + MAX_VARYING
VARYING_SLOT_MAX = VARYING_SLOT_VAR0 + MAX_VARYING,
VARYING_SLOT_PATCH0 = VARYING_SLOT_MAX,
VARYING_SLOT_TESS_MAX = VARYING_SLOT_PATCH0 + MAX_VARYING
} gl_varying_slot;
@@ -2103,6 +2105,8 @@ struct gl_program
GLbitfield64 InputsRead; /**< Bitmask of which input regs are read */
GLbitfield64 DoubleInputsRead; /**< Bitmask of which input regs are read and are doubles */
GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
GLbitfield PatchInputsRead; /**< VAR[0..31] usage for patch inputs (user-defined only) */
GLbitfield PatchOutputsWritten; /**< VAR[0..31] usage for patch outputs (user-defined only) */
GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */
GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */