ir_to_mesa: Handle texture-array samplers
Fixes piglit test array_texture.
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@@ -2040,10 +2040,12 @@ ir_to_mesa_visitor::visit(ir_texture *ir)
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switch (sampler->type->sampler_dimensionality) {
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case GLSL_SAMPLER_DIM_1D:
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inst->tex_target = TEXTURE_1D_INDEX;
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inst->tex_target = (sampler->type->sampler_array)
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? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
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break;
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case GLSL_SAMPLER_DIM_2D:
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inst->tex_target = TEXTURE_2D_INDEX;
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inst->tex_target = (sampler->type->sampler_array)
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? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
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break;
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case GLSL_SAMPLER_DIM_3D:
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inst->tex_target = TEXTURE_3D_INDEX;
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