mesa: don't continually redraw
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@@ -22,7 +22,7 @@ static GLuint fragShader;
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static GLuint vertShader;
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static GLuint program;
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static GLint win = 0;
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static GLboolean anim = GL_TRUE;
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static GLboolean anim = GL_FALSE;
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static GLfloat xRot = 0.0f, yRot = 0.0f;
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static int w,h;
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