swrast: Move ImageOffsets allocation to shared code.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -64,7 +64,6 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx,
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struct intel_texture_image *intel_image = intel_texture_image(image);
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struct gl_texture_object *texobj = image->TexObject;
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struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
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GLuint slices;
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assert(image->Border == 0);
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@@ -81,23 +80,8 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx,
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*/
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ctx->Driver.FreeTextureImageBuffer(ctx, image);
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/* Allocate the swrast_texture_image::ImageOffsets array now */
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switch (texobj->Target) {
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case GL_TEXTURE_3D:
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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slices = image->Depth;
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break;
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case GL_TEXTURE_1D_ARRAY:
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slices = image->Height;
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break;
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default:
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slices = 1;
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}
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assert(!intel_image->base.ImageOffsets);
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intel_image->base.ImageOffsets = malloc(slices * sizeof(GLuint));
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_swrast_init_texture_image(image);
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if (!_swrast_init_texture_image(image))
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return false;
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if (intel_texobj->mt &&
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intel_miptree_match_image(intel_texobj->mt, image)) {
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@@ -105,23 +105,12 @@ radeonAllocTextureImageBuffer(struct gl_context *ctx,
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struct gl_texture_image *timage)
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{
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radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
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radeon_texture_image *image = get_radeon_texture_image(timage);
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struct gl_texture_object *texobj = timage->TexObject;
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int slices;
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ctx->Driver.FreeTextureImageBuffer(ctx, timage);
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switch (texobj->Target) {
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case GL_TEXTURE_3D:
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slices = timage->Depth;
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break;
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default:
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slices = 1;
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}
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assert(!image->base.ImageOffsets);
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image->base.ImageOffsets = malloc(slices * sizeof(GLuint));
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_swrast_init_texture_image(timage);
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if (!_swrast_init_texture_image(timage))
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return GL_FALSE;
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teximage_assign_miptree(rmesa, texobj, timage);
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+12
-12
@@ -92,6 +92,9 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
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texImage->Height, texImage->Depth);
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GLuint i;
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if (!_swrast_init_texture_image(texImage))
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return GL_FALSE;
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assert(!swImg->Buffer);
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swImg->Buffer = _mesa_align_malloc(bytes, 512);
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if (!swImg->Buffer)
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@@ -100,20 +103,10 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
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/* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
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swImg->RowStride = texImage->Width;
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/* Allocate the ImageOffsets array and initialize to typical values.
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* We allocate the array for 1D/2D textures too in order to avoid special-
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* case code in the texstore routines.
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*/
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swImg->ImageOffsets = malloc(texture_slices(texImage) * sizeof(GLuint));
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if (!swImg->ImageOffsets)
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return GL_FALSE;
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for (i = 0; i < texture_slices(texImage); i++) {
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swImg->ImageOffsets[i] = i * texImage->Width * texImage->Height;
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}
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_swrast_init_texture_image(texImage);
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return GL_TRUE;
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}
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@@ -121,11 +114,11 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
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/**
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* Code that overrides ctx->Driver.AllocTextureImageBuffer may use this to
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* initialize the fields of swrast_texture_image without allocating the image
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* buffer or initializing ImageOffsets or RowStride.
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* buffer or initializing RowStride or the contents of ImageOffsets.
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*
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* Returns GL_TRUE on success, GL_FALSE on memory allocation failure.
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*/
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void
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GLboolean
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_swrast_init_texture_image(struct gl_texture_image *texImage)
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{
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struct swrast_texture_image *swImg = swrast_texture_image(texImage);
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@@ -149,6 +142,13 @@ _swrast_init_texture_image(struct gl_texture_image *texImage)
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swImg->HeightScale = (GLfloat) texImage->Height;
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swImg->DepthScale = (GLfloat) texImage->Depth;
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}
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assert(!swImg->ImageOffsets);
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swImg->ImageOffsets = malloc(texture_slices(texImage) * sizeof(GLuint));
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if (!swImg->ImageOffsets)
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return GL_FALSE;
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return GL_TRUE;
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}
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@@ -218,7 +218,7 @@ extern GLboolean
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_swrast_alloc_texture_image_buffer(struct gl_context *ctx,
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struct gl_texture_image *texImage);
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extern void
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extern GLboolean
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_swrast_init_texture_image(struct gl_texture_image *texImage);
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extern void
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