swrast: Move ImageOffsets allocation to shared code.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Eric Anholt
2013-04-19 11:56:35 -07:00
parent f709c31c67
commit 0a484f1006
4 changed files with 17 additions and 44 deletions
+2 -18
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@@ -64,7 +64,6 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx,
struct intel_texture_image *intel_image = intel_texture_image(image);
struct gl_texture_object *texobj = image->TexObject;
struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
GLuint slices;
assert(image->Border == 0);
@@ -81,23 +80,8 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx,
*/
ctx->Driver.FreeTextureImageBuffer(ctx, image);
/* Allocate the swrast_texture_image::ImageOffsets array now */
switch (texobj->Target) {
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
slices = image->Depth;
break;
case GL_TEXTURE_1D_ARRAY:
slices = image->Height;
break;
default:
slices = 1;
}
assert(!intel_image->base.ImageOffsets);
intel_image->base.ImageOffsets = malloc(slices * sizeof(GLuint));
_swrast_init_texture_image(image);
if (!_swrast_init_texture_image(image))
return false;
if (intel_texobj->mt &&
intel_miptree_match_image(intel_texobj->mt, image)) {
+2 -13
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@@ -105,23 +105,12 @@ radeonAllocTextureImageBuffer(struct gl_context *ctx,
struct gl_texture_image *timage)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
radeon_texture_image *image = get_radeon_texture_image(timage);
struct gl_texture_object *texobj = timage->TexObject;
int slices;
ctx->Driver.FreeTextureImageBuffer(ctx, timage);
switch (texobj->Target) {
case GL_TEXTURE_3D:
slices = timage->Depth;
break;
default:
slices = 1;
}
assert(!image->base.ImageOffsets);
image->base.ImageOffsets = malloc(slices * sizeof(GLuint));
_swrast_init_texture_image(timage);
if (!_swrast_init_texture_image(timage))
return GL_FALSE;
teximage_assign_miptree(rmesa, texobj, timage);
+12 -12
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@@ -92,6 +92,9 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
texImage->Height, texImage->Depth);
GLuint i;
if (!_swrast_init_texture_image(texImage))
return GL_FALSE;
assert(!swImg->Buffer);
swImg->Buffer = _mesa_align_malloc(bytes, 512);
if (!swImg->Buffer)
@@ -100,20 +103,10 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
/* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
swImg->RowStride = texImage->Width;
/* Allocate the ImageOffsets array and initialize to typical values.
* We allocate the array for 1D/2D textures too in order to avoid special-
* case code in the texstore routines.
*/
swImg->ImageOffsets = malloc(texture_slices(texImage) * sizeof(GLuint));
if (!swImg->ImageOffsets)
return GL_FALSE;
for (i = 0; i < texture_slices(texImage); i++) {
swImg->ImageOffsets[i] = i * texImage->Width * texImage->Height;
}
_swrast_init_texture_image(texImage);
return GL_TRUE;
}
@@ -121,11 +114,11 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
/**
* Code that overrides ctx->Driver.AllocTextureImageBuffer may use this to
* initialize the fields of swrast_texture_image without allocating the image
* buffer or initializing ImageOffsets or RowStride.
* buffer or initializing RowStride or the contents of ImageOffsets.
*
* Returns GL_TRUE on success, GL_FALSE on memory allocation failure.
*/
void
GLboolean
_swrast_init_texture_image(struct gl_texture_image *texImage)
{
struct swrast_texture_image *swImg = swrast_texture_image(texImage);
@@ -149,6 +142,13 @@ _swrast_init_texture_image(struct gl_texture_image *texImage)
swImg->HeightScale = (GLfloat) texImage->Height;
swImg->DepthScale = (GLfloat) texImage->Depth;
}
assert(!swImg->ImageOffsets);
swImg->ImageOffsets = malloc(texture_slices(texImage) * sizeof(GLuint));
if (!swImg->ImageOffsets)
return GL_FALSE;
return GL_TRUE;
}
+1 -1
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@@ -218,7 +218,7 @@ extern GLboolean
_swrast_alloc_texture_image_buffer(struct gl_context *ctx,
struct gl_texture_image *texImage);
extern void
extern GLboolean
_swrast_init_texture_image(struct gl_texture_image *texImage);
extern void