radv: re-emit dynamic provoking vertex mode if primitive topology changed
The vertex shader depends on the primitive topology.
Fixes: 2cce8500de ("radv: add support for dynamic provoking vertex mode with NGG")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19843>
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@@ -4027,7 +4027,8 @@ radv_cmd_buffer_flush_dynamic_state(struct radv_cmd_buffer *cmd_buffer, bool pip
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RADV_CMD_DIRTY_DYNAMIC_PROVOKING_VERTEX_MODE))
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radv_emit_culling(cmd_buffer);
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if (states & RADV_CMD_DIRTY_DYNAMIC_PROVOKING_VERTEX_MODE)
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if (states & (RADV_CMD_DIRTY_DYNAMIC_PROVOKING_VERTEX_MODE |
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RADV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY))
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radv_emit_provoking_vertex_mode(cmd_buffer);
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if (states & RADV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY)
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