mesa: remove _XFORMAPI
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
@@ -40,7 +40,7 @@
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* \param andMask bitwise-AND of clipMask values
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* \return proj_vec pointer
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*/
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static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec,
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static GLvector4f * TAG(cliptest_points4)( GLvector4f *clip_vec,
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GLvector4f *proj_vec,
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GLubyte clipMask[],
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GLubyte *orMask,
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@@ -120,7 +120,7 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec,
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* \param andMask bitwise-AND of clipMask values
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* \return clip_vec pointer
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*/
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static GLvector4f * _XFORMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec,
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static GLvector4f * TAG(cliptest_np_points4)( GLvector4f *clip_vec,
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GLvector4f *proj_vec,
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GLubyte clipMask[],
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GLubyte *orMask,
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@@ -177,7 +177,7 @@ static GLvector4f * _XFORMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec,
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}
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static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec,
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static GLvector4f * TAG(cliptest_points3)( GLvector4f *clip_vec,
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GLvector4f *proj_vec,
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GLubyte clipMask[],
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GLubyte *orMask,
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@@ -213,7 +213,7 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec,
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}
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static GLvector4f * _XFORMAPI TAG(cliptest_points2)( GLvector4f *clip_vec,
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static GLvector4f * TAG(cliptest_points2)( GLvector4f *clip_vec,
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GLvector4f *proj_vec,
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GLubyte clipMask[],
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GLubyte *orMask,
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@@ -39,7 +39,7 @@
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* optimization)
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* dest - the destination vector of normals
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*/
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static void _XFORMAPI
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static void
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TAG(transform_normalize_normals)( const GLmatrix *mat,
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GLfloat scale,
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const GLvector4f *in,
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@@ -106,7 +106,7 @@ TAG(transform_normalize_normals)( const GLmatrix *mat,
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}
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static void _XFORMAPI
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static void
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TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
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GLfloat scale,
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const GLvector4f *in,
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@@ -171,7 +171,7 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
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}
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static void _XFORMAPI
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static void
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TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat,
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GLfloat scale,
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const GLvector4f *in,
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@@ -200,7 +200,7 @@ TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat,
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}
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static void _XFORMAPI
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static void
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TAG(transform_rescale_normals)( const GLmatrix *mat,
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GLfloat scale,
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const GLvector4f *in,
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@@ -232,7 +232,7 @@ TAG(transform_rescale_normals)( const GLmatrix *mat,
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}
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static void _XFORMAPI
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static void
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TAG(transform_normals_no_rot)( const GLmatrix *mat,
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GLfloat scale,
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const GLvector4f *in,
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@@ -262,7 +262,7 @@ TAG(transform_normals_no_rot)( const GLmatrix *mat,
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}
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static void _XFORMAPI
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static void
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TAG(transform_normals)( const GLmatrix *mat,
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GLfloat scale,
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const GLvector4f *in,
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@@ -292,7 +292,7 @@ TAG(transform_normals)( const GLmatrix *mat,
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}
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static void _XFORMAPI
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static void
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TAG(normalize_normals)( const GLmatrix *mat,
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GLfloat scale,
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const GLvector4f *in,
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@@ -338,7 +338,7 @@ TAG(normalize_normals)( const GLmatrix *mat,
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}
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static void _XFORMAPI
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static void
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TAG(rescale_normals)( const GLmatrix *mat,
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GLfloat scale,
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const GLvector4f *in,
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@@ -361,7 +361,7 @@ TAG(rescale_normals)( const GLmatrix *mat,
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}
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static void _XFORMAPI
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static void
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TAG(init_c_norm_transform)( void )
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{
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_mesa_normal_tab[NORM_TRANSFORM_NO_ROT] =
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+14
-22
@@ -32,14 +32,6 @@
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#include "math/m_matrix.h"
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#include "math/m_vector.h"
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#ifdef USE_X86_ASM
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#define _XFORMAPI _ASMAPI
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#define _XFORMAPIP _ASMAPIP
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#else
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#define _XFORMAPI
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#define _XFORMAPIP *
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#endif
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extern void
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_math_init_transformation(void);
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@@ -99,12 +91,12 @@ init_c_cliptest(void);
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#define CLIP_FRUSTUM_BITS 0x3f
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typedef GLvector4f * (_XFORMAPIP clip_func)( GLvector4f *vClip,
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GLvector4f *vProj,
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GLubyte clipMask[],
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GLubyte *orMask,
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GLubyte *andMask,
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GLboolean viewport_z_clip );
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typedef GLvector4f * (*clip_func)(GLvector4f *vClip,
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GLvector4f *vProj,
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GLubyte clipMask[],
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GLubyte *orMask,
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GLubyte *andMask,
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GLboolean viewport_z_clip);
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typedef void (*dotprod_func)( GLfloat *out,
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GLuint out_stride,
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@@ -119,11 +111,11 @@ typedef void (*vec_copy_func)( GLvector4f *to,
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/*
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* Functions for transformation of normals in the VB.
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*/
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typedef void (_XFORMAPIP normal_func)( const GLmatrix *mat,
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GLfloat scale,
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const GLvector4f *in,
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const GLfloat lengths[],
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GLvector4f *dest );
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typedef void (*normal_func)(const GLmatrix *mat,
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GLfloat scale,
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const GLvector4f *in,
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const GLfloat lengths[],
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GLvector4f *dest);
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/* Flags for selecting a normal transformation function.
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@@ -141,9 +133,9 @@ typedef void (_XFORMAPIP normal_func)( const GLmatrix *mat,
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* when the mask byte is zero. This is always present as a
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* parameter, to allow a unified interface.
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*/
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typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec );
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typedef void (*transform_func)(GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec);
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extern dotprod_func _mesa_dotprod_tab[5];
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+29
-29
@@ -70,7 +70,7 @@
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* driver-specific vertex format.
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*/
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static void _XFORMAPI
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static void
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TAG(transform_points1_general)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -96,7 +96,7 @@ TAG(transform_points1_general)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points1_identity)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -116,7 +116,7 @@ TAG(transform_points1_identity)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points1_2d)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -138,7 +138,7 @@ TAG(transform_points1_2d)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -159,7 +159,7 @@ TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points1_3d)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -183,7 +183,7 @@ TAG(transform_points1_3d)( GLvector4f *to_vec,
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}
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static void _XFORMAPI
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static void
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TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -206,7 +206,7 @@ TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points1_perspective)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -236,7 +236,7 @@ TAG(transform_points1_perspective)( GLvector4f *to_vec,
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* present early in the geometry pipeline and throughout the
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* texture pipeline.
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*/
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static void _XFORMAPI
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static void
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TAG(transform_points2_general)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -262,7 +262,7 @@ TAG(transform_points2_general)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points2_identity)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -283,7 +283,7 @@ TAG(transform_points2_identity)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points2_2d)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -305,7 +305,7 @@ TAG(transform_points2_2d)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -326,7 +326,7 @@ TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points2_3d)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -353,7 +353,7 @@ TAG(transform_points2_3d)( GLvector4f *to_vec,
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/* I would actually say this was a fairly important function, from
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* a texture transformation point of view.
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*/
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static void _XFORMAPI
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static void
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TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -382,7 +382,7 @@ TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
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}
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static void _XFORMAPI
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static void
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TAG(transform_points2_perspective)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -407,7 +407,7 @@ TAG(transform_points2_perspective)( GLvector4f *to_vec,
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static void _XFORMAPI
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static void
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TAG(transform_points3_general)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -433,7 +433,7 @@ TAG(transform_points3_general)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points3_identity)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -455,7 +455,7 @@ TAG(transform_points3_identity)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points3_2d)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -478,7 +478,7 @@ TAG(transform_points3_2d)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -500,7 +500,7 @@ TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points3_3d)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -526,7 +526,7 @@ TAG(transform_points3_3d)( GLvector4f *to_vec,
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/* previously known as ortho...
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*/
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static void _XFORMAPI
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static void
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TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -549,7 +549,7 @@ TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points3_perspective)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -575,7 +575,7 @@ TAG(transform_points3_perspective)( GLvector4f *to_vec,
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static void _XFORMAPI
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static void
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TAG(transform_points4_general)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -601,7 +601,7 @@ TAG(transform_points4_general)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points4_identity)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -624,7 +624,7 @@ TAG(transform_points4_identity)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points4_2d)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -648,7 +648,7 @@ TAG(transform_points4_2d)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -671,7 +671,7 @@ TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points4_3d)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -696,7 +696,7 @@ TAG(transform_points4_3d)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -720,7 +720,7 @@ TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
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to_vec->count = from_vec->count;
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}
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static void _XFORMAPI
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static void
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TAG(transform_points4_perspective)( GLvector4f *to_vec,
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const GLfloat m[16],
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const GLvector4f *from_vec )
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@@ -753,7 +753,7 @@ static transform_func TAG(transform_tab_4)[7];
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* optimized routines overwriting the arrays. This only occurs during
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* startup.
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*/
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static void _XFORMAPI TAG(init_c_transformations)( void )
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static void TAG(init_c_transformations)( void )
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{
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#define TAG_TAB _mesa_transform_tab
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#define TAG_TAB_1 TAG(transform_tab_1)
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