r600 : clean a bit to prepare to enable gl2.
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@@ -317,20 +317,8 @@ static void r600InitGLExtensions(GLcontext *ctx)
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#ifdef R600_ENABLE_GLSL_TEST
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driInitExtensions(ctx, gl_20_extension, GL_TRUE);
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//_mesa_enable_2_0_extensions(ctx);
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//1.5
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ctx->Extensions.ARB_occlusion_query = GL_TRUE;
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ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
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ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
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//2.0
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ctx->Extensions.ARB_draw_buffers = GL_TRUE;
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ctx->Extensions.ARB_point_sprite = GL_TRUE;
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ctx->Extensions.ARB_shader_objects = GL_TRUE;
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ctx->Extensions.ARB_vertex_shader = GL_TRUE;
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ctx->Extensions.ARB_fragment_shader = GL_TRUE;
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ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
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ctx->Extensions.ATI_separate_stencil = GL_TRUE;
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_mesa_enable_2_0_extensions(ctx);
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/* glsl compiler has problem if this is not GL_TRUE */
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ctx->Shader.EmitCondCodes = GL_TRUE;
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#endif /* R600_ENABLE_GLSL_TEST */
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