mesa: Check that draw buffers are valid for glDrawBuffers on GLES3

Section 4.2 (Whole Framebuffer Operations) of the OpenGL 3.0 specification
says:

    "Each buffer listed in bufs must be BACK, NONE, or one of the values from
     table 4.3 (NONE, COLOR_ATTACHMENTi)".

Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.buffer.draw_buffers

Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Eduardo Lima Mitev
2015-02-20 09:32:42 +01:00
committed by Samuel Iglesias Gonsalvez
parent fe1e89a026
commit 097b933b55
+14
View File
@@ -336,6 +336,20 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
/* complicated error checking... */
for (output = 0; output < n; output++) {
/* Section 4.2 (Whole Framebuffer Operations) of the OpenGL 3.0
* specification says:
*
* "Each buffer listed in bufs must be BACK, NONE, or one of the values
* from table 4.3 (NONE, COLOR_ATTACHMENTi)"
*/
if (_mesa_is_gles3(ctx) && buffers[output] != GL_NONE &&
buffers[output] != GL_BACK &&
(buffers[output] < GL_COLOR_ATTACHMENT0 ||
buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffers(buffer)");
return;
}
if (buffers[output] == GL_NONE) {
destMask[output] = 0x0;
}