mesa: introduce a clear color union to be used for int/unsigned buffers
This introduces a new gl_color_union union and moves the current ClearColorUnclamped to use it, it removes current ClearColor completely and renames CCU to CC, then all drivers are modified to expected unclamped floats instead. also fixes st to use translated color in one place it wasn't. Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
@@ -1569,10 +1569,10 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
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/* vertex colors */
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for (i = 0; i < 4; i++) {
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verts[i].r = ctx->Color.ClearColorUnclamped[0];
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verts[i].g = ctx->Color.ClearColorUnclamped[1];
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verts[i].b = ctx->Color.ClearColorUnclamped[2];
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verts[i].a = ctx->Color.ClearColorUnclamped[3];
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verts[i].r = ctx->Color.ClearColor.f[0];
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verts[i].g = ctx->Color.ClearColor.f[1];
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verts[i].b = ctx->Color.ClearColor.f[2];
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verts[i].a = ctx->Color.ClearColor.f[3];
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}
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/* upload new vertex data */
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@@ -1679,7 +1679,7 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
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_mesa_UseProgramObjectARB(clear->ShaderProg);
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_mesa_Uniform4fvARB(clear->ColorLocation, 1,
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ctx->Color.ClearColorUnclamped);
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ctx->Color.ClearColor.f);
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_mesa_BindVertexArray(clear->ArrayObj);
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_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
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@@ -320,12 +320,12 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
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clear_val = clear_depth_value;
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} else {
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uint8_t clear[4];
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GLclampf *color = ctx->Color.ClearColor;
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GLfloat *color = ctx->Color.ClearColor.f;
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CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]);
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CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]);
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CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
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CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);
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UNCLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]);
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UNCLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]);
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UNCLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
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UNCLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);
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switch (irb->Base.Format) {
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case MESA_FORMAT_ARGB8888:
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@@ -100,7 +100,7 @@ nouveau_clear(struct gl_context *ctx, GLbitfield buffers)
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if (buf & BUFFER_BITS_COLOR) {
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mask = pack_rgba_i(s->format, ctx->Color.ColorMask[0]);
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value = pack_rgba_f(s->format, ctx->Color.ClearColor);
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value = pack_rgba_clamp_f(s->format, ctx->Color.ClearColor.f);
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if (mask)
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context_drv(ctx)->surface_fill(
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@@ -78,6 +78,16 @@ pack_rgba_f(gl_format f, float c[])
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FLOAT_TO_UBYTE(c[ACOMP]) });
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}
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static inline unsigned
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pack_rgba_clamp_f(gl_format f, float c[])
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{
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return pack_rgba_i(f, (uint8_t []) {
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UNCLAMPED_FLOAT_TO_UBYTE(c[RCOMP]),
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UNCLAMPED_FLOAT_TO_UBYTE(c[GCOMP]),
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UNCLAMPED_FLOAT_TO_UBYTE(c[BCOMP]),
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UNCLAMPED_FLOAT_TO_UBYTE(c[ACOMP]) });
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}
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static inline unsigned
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pack_zs_f(gl_format f, float z, uint8_t s)
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{
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@@ -59,7 +59,7 @@ nv20_clear(struct gl_context *ctx, GLbitfield buffers)
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clear |= NV20_3D_CLEAR_BUFFERS_COLOR_A;
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BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_VALUE, 1);
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OUT_RING(chan, pack_rgba_f(s->format, ctx->Color.ClearColor));
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OUT_RING(chan, pack_rgba_clamp_f(s->format, ctx->Color.ClearColor.f));
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buffers &= ~BUFFER_BITS_COLOR;
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}
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@@ -1724,7 +1724,8 @@ void r200UpdateViewportOffset( struct gl_context *ctx )
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* Miscellaneous
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*/
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static void r200ClearColor( struct gl_context *ctx, const GLfloat c[4] )
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static void r200ClearColor( struct gl_context *ctx,
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const union gl_color_union c )
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{
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r200ContextPtr rmesa = R200_CONTEXT(ctx);
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GLubyte color[4];
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@@ -1733,10 +1734,10 @@ static void r200ClearColor( struct gl_context *ctx, const GLfloat c[4] )
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rrb = radeon_get_colorbuffer(&rmesa->radeon);
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if (!rrb)
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return;
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CLAMPED_FLOAT_TO_UBYTE(color[0], c[0]);
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CLAMPED_FLOAT_TO_UBYTE(color[1], c[1]);
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CLAMPED_FLOAT_TO_UBYTE(color[2], c[2]);
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CLAMPED_FLOAT_TO_UBYTE(color[3], c[3]);
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UNCLAMPED_FLOAT_TO_UBYTE(color[0], c.f[0]);
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UNCLAMPED_FLOAT_TO_UBYTE(color[1], c.f[1]);
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UNCLAMPED_FLOAT_TO_UBYTE(color[2], c.f[2]);
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UNCLAMPED_FLOAT_TO_UBYTE(color[3], c.f[3]);
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rmesa->radeon.state.color.clear = radeonPackColor( rrb->cpp,
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color[0], color[1],
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color[2], color[3] );
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@@ -1508,7 +1508,8 @@ void radeonUpdateViewportOffset( struct gl_context *ctx )
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* Miscellaneous
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*/
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static void radeonClearColor( struct gl_context *ctx, const GLfloat color[4] )
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static void radeonClearColor( struct gl_context *ctx,
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const union gl_color_union color )
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{
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r100ContextPtr rmesa = R100_CONTEXT(ctx);
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GLubyte c[4];
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@@ -1518,10 +1519,10 @@ static void radeonClearColor( struct gl_context *ctx, const GLfloat color[4] )
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if (!rrb)
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return;
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CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
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CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
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CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
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CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
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UNCLAMPED_FLOAT_TO_UBYTE(c[0], color.f[0]);
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UNCLAMPED_FLOAT_TO_UBYTE(c[1], color.f[1]);
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UNCLAMPED_FLOAT_TO_UBYTE(c[2], color.f[2]);
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UNCLAMPED_FLOAT_TO_UBYTE(c[3], color.f[3]);
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rmesa->radeon.state.color.clear = radeonPackColor( rrb->cpp,
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c[0], c[1], c[2], c[3] );
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}
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@@ -249,14 +249,15 @@ static void wmesa_flush(struct gl_context *ctx)
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/*
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* Set the color used to clear the color buffer.
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*/
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static void clear_color(struct gl_context *ctx, const GLfloat color[4])
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static void clear_color(struct gl_context *ctx,
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const union gl_color_union color)
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{
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WMesaContext pwc = wmesa_context(ctx);
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GLubyte col[3];
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CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
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CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
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CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
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UNCLAMPED_FLOAT_TO_UBYTE(col[0], color.f[0]);
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UNCLAMPED_FLOAT_TO_UBYTE(col[1], color.f[1]);
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UNCLAMPED_FLOAT_TO_UBYTE(col[2], color.f[2]);
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pwc->clearColorRef = RGB(col[0], col[1], col[2]);
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DeleteObject(pwc->clearPen);
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DeleteObject(pwc->clearBrush);
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@@ -104,16 +104,17 @@ finish_or_flush( struct gl_context *ctx )
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static void
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clear_color( struct gl_context *ctx, const GLfloat color[4] )
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clear_color( struct gl_context *ctx,
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const union gl_color_union color )
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{
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if (ctx->DrawBuffer->Name == 0) {
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
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CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
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CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
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CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
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CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]);
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xmesa->clearpixel = xmesa_color_to_pixel( ctx,
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xmesa->clearcolor[0],
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xmesa->clearcolor[1],
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@@ -770,17 +771,18 @@ enable( struct gl_context *ctx, GLenum pname, GLboolean state )
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static void
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clear_color_HPCR_ximage( struct gl_context *ctx, const GLfloat color[4] )
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clear_color_HPCR_ximage( struct gl_context *ctx,
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const union gl_color_union color )
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{
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int i;
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
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CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
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CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
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CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]);
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if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) {
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if (color.f[0] == 0.0 && color.f[1] == 0.0 && color.f[2] == 0.0) {
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/* black is black */
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memset( xmesa->xm_visual->hpcr_clear_ximage_pattern, 0x0 ,
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sizeof(xmesa->xm_visual->hpcr_clear_ximage_pattern));
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@@ -804,17 +806,18 @@ clear_color_HPCR_ximage( struct gl_context *ctx, const GLfloat color[4] )
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static void
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clear_color_HPCR_pixmap( struct gl_context *ctx, const GLfloat color[4] )
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clear_color_HPCR_pixmap( struct gl_context *ctx,
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const union gl_color_union color )
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{
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int i;
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
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CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
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CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
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CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]);
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UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]);
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if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) {
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if (color.f[0] == 0.0 && color.f[1] == 0.0 && color.f[2] == 0.0) {
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/* black is black */
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for (i=0; i<16; i++) {
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XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0, 0);
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@@ -884,10 +884,10 @@ _mesa_PopAttrib(void)
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color = (const struct gl_colorbuffer_attrib *) attr->data;
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_mesa_ClearIndex((GLfloat) color->ClearIndex);
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_mesa_ClearColor(color->ClearColorUnclamped[0],
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color->ClearColorUnclamped[1],
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color->ClearColorUnclamped[2],
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color->ClearColorUnclamped[3]);
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_mesa_ClearColor(color->ClearColor.f[0],
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color->ClearColor.f[1],
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color->ClearColor.f[2],
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color->ClearColor.f[3]);
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_mesa_IndexMask(color->IndexMask);
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if (!ctx->Extensions.EXT_draw_buffers2) {
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_mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0),
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@@ -795,8 +795,7 @@ void _mesa_init_color( struct gl_context * ctx )
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ctx->Color.IndexMask = ~0u;
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memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
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ctx->Color.ClearIndex = 0;
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ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
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ASSIGN_4V( ctx->Color.ClearColorUnclamped, 0, 0, 0, 0 );
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ASSIGN_4V( ctx->Color.ClearColor.f, 0, 0, 0, 0 );
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ctx->Color.AlphaEnabled = GL_FALSE;
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ctx->Color.AlphaFunc = GL_ALWAYS;
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ctx->Color.AlphaRef = 0;
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+33
-49
@@ -83,16 +83,11 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
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tmp[2] = blue;
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tmp[3] = alpha;
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if (TEST_EQ_4V(tmp, ctx->Color.ClearColorUnclamped))
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if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.f))
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return; /* no change */
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FLUSH_VERTICES(ctx, _NEW_COLOR);
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COPY_4V(ctx->Color.ClearColorUnclamped, tmp);
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ctx->Color.ClearColor[0] = CLAMP(tmp[0], 0.0F, 1.0F);
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ctx->Color.ClearColor[1] = CLAMP(tmp[1], 0.0F, 1.0F);
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ctx->Color.ClearColor[2] = CLAMP(tmp[2], 0.0F, 1.0F);
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ctx->Color.ClearColor[3] = CLAMP(tmp[3], 0.0F, 1.0F);
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COPY_4V(ctx->Color.ClearColor.f, tmp);
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if (ctx->Driver.ClearColor) {
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/* it's OK to call glClearColor in CI mode but it should be a NOP */
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@@ -110,25 +105,22 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
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void GLAPIENTRY
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_mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
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{
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GLfloat tmp[4];
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GLint tmp[4];
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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tmp[0] = (GLfloat) r;
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tmp[1] = (GLfloat) g;
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tmp[2] = (GLfloat) b;
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tmp[3] = (GLfloat) a;
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tmp[0] = r;
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tmp[1] = g;
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tmp[2] = b;
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tmp[3] = a;
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if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
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if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.i))
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return; /* no change */
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FLUSH_VERTICES(ctx, _NEW_COLOR);
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COPY_4V(ctx->Color.ClearColor.i, tmp);
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/* XXX we should eventually have a float/int/uint union for
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* the ctx->Color.ClearColor state.
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*/
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COPY_4V(ctx->Color.ClearColor, tmp);
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/* these should be NOP calls for drivers supporting EXT_texture_integer */
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if (ctx->Driver.ClearColor) {
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ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
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}
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@@ -141,25 +133,22 @@ _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
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void GLAPIENTRY
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_mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
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{
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GLfloat tmp[4];
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GLuint tmp[4];
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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tmp[0] = (GLfloat) r;
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tmp[1] = (GLfloat) g;
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tmp[2] = (GLfloat) b;
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tmp[3] = (GLfloat) a;
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tmp[0] = r;
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tmp[1] = g;
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tmp[2] = b;
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tmp[3] = a;
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if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
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if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.ui))
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return; /* no change */
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FLUSH_VERTICES(ctx, _NEW_COLOR);
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COPY_4V(ctx->Color.ClearColor.ui, tmp);
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/* XXX we should eventually have a float/int/uint union for
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* the ctx->Color.ClearColor state.
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*/
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COPY_4V(ctx->Color.ClearColor, tmp);
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/* these should be NOP calls for drivers supporting EXT_texture_integer */
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if (ctx->Driver.ClearColor) {
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ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
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}
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@@ -364,21 +353,18 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
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return;
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}
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else if (mask) {
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/* XXX note: we're putting the integer clear values into the
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* floating point state var. This will not always work. We'll
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* need a new ctx->Driver.ClearBuffer() hook....
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*/
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GLclampf clearSave[4];
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union gl_color_union clearSave;
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/* save color */
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COPY_4V(clearSave, ctx->Color.ClearColor);
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clearSave = ctx->Color.ClearColor;
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/* set color */
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COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
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COPY_4V(ctx->Color.ClearColor.i, value);
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if (ctx->Driver.ClearColor)
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ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
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/* clear buffer(s) */
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ctx->Driver.Clear(ctx, mask);
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/* restore color */
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COPY_4V(ctx->Color.ClearColor, clearSave);
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ctx->Color.ClearColor = clearSave;
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if (ctx->Driver.ClearColor)
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ctx->Driver.ClearColor(ctx, clearSave);
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}
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@@ -418,21 +404,18 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
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return;
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}
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else if (mask) {
|
||||
/* XXX note: we're putting the uint clear values into the
|
||||
* floating point state var. This will not always work. We'll
|
||||
* need a new ctx->Driver.ClearBuffer() hook....
|
||||
*/
|
||||
GLclampf clearSave[4];
|
||||
union gl_color_union clearSave;
|
||||
|
||||
/* save color */
|
||||
COPY_4V(clearSave, ctx->Color.ClearColor);
|
||||
clearSave = ctx->Color.ClearColor;
|
||||
/* set color */
|
||||
COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
|
||||
COPY_4V(ctx->Color.ClearColor.ui, value);
|
||||
if (ctx->Driver.ClearColor)
|
||||
ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
|
||||
/* clear buffer(s) */
|
||||
ctx->Driver.Clear(ctx, mask);
|
||||
/* restore color */
|
||||
COPY_4V(ctx->Color.ClearColor, clearSave);
|
||||
ctx->Color.ClearColor = clearSave;
|
||||
if (ctx->Driver.ClearColor)
|
||||
ctx->Driver.ClearColor(ctx, clearSave);
|
||||
}
|
||||
@@ -495,17 +478,18 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
|
||||
return;
|
||||
}
|
||||
else if (mask) {
|
||||
GLclampf clearSave[4];
|
||||
union gl_color_union clearSave;
|
||||
|
||||
/* save color */
|
||||
COPY_4V(clearSave, ctx->Color.ClearColor);
|
||||
clearSave = ctx->Color.ClearColor;
|
||||
/* set color */
|
||||
COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
|
||||
COPY_4V_CAST(ctx->Color.ClearColor.f, value, GLclampf);
|
||||
if (ctx->Driver.ClearColor)
|
||||
ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
|
||||
/* clear buffer(s) */
|
||||
ctx->Driver.Clear(ctx, mask);
|
||||
/* restore color */
|
||||
COPY_4V(ctx->Color.ClearColor, clearSave);
|
||||
ctx->Color.ClearColor = clearSave;
|
||||
if (ctx->Driver.ClearColor)
|
||||
ctx->Driver.ClearColor(ctx, clearSave);
|
||||
}
|
||||
|
||||
+2
-1
@@ -589,7 +589,8 @@ struct dd_function_table {
|
||||
GLenum sfactorRGB, GLenum dfactorRGB,
|
||||
GLenum sfactorA, GLenum dfactorA);
|
||||
/** Specify clear values for the color buffers */
|
||||
void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]);
|
||||
void (*ClearColor)(struct gl_context *ctx,
|
||||
const union gl_color_union color);
|
||||
/** Specify the clear value for the depth buffer */
|
||||
void (*ClearDepth)(struct gl_context *ctx, GLclampd d);
|
||||
/** Specify the clear value for the stencil buffer */
|
||||
|
||||
+7
-4
@@ -1673,10 +1673,13 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
|
||||
COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
|
||||
break;
|
||||
case GL_COLOR_CLEAR_VALUE:
|
||||
if(ctx->Color._ClampFragmentColor)
|
||||
COPY_4FV(v->value_float_4, ctx->Color.ClearColor);
|
||||
else
|
||||
COPY_4FV(v->value_float_4, ctx->Color.ClearColorUnclamped);
|
||||
if(ctx->Color._ClampFragmentColor) {
|
||||
v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
|
||||
v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
|
||||
v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
|
||||
v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
|
||||
} else
|
||||
COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
|
||||
break;
|
||||
case GL_BLEND_COLOR_EXT:
|
||||
if(ctx->Color._ClampFragmentColor)
|
||||
|
||||
@@ -719,6 +719,11 @@ struct gl_accum_attrib
|
||||
GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
|
||||
};
|
||||
|
||||
union gl_color_union {
|
||||
GLfloat f[4];
|
||||
GLint i[4];
|
||||
GLuint ui[4];
|
||||
};
|
||||
|
||||
/**
|
||||
* Color buffer attribute group (GL_COLOR_BUFFER_BIT).
|
||||
@@ -726,9 +731,7 @@ struct gl_accum_attrib
|
||||
struct gl_colorbuffer_attrib
|
||||
{
|
||||
GLuint ClearIndex; /**< Index to use for glClear */
|
||||
GLfloat ClearColorUnclamped[4]; /**< Color to use for glClear*/
|
||||
GLclampf ClearColor[4]; /**< Color to use for glClear */
|
||||
|
||||
union gl_color_union ClearColor; /**< Color to use for glClear - this vale is unclamped */
|
||||
GLuint IndexMask; /**< Color index write mask */
|
||||
GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
|
||||
|
||||
@@ -1356,11 +1359,7 @@ struct gl_sampler_object
|
||||
GLenum WrapR; /**< R-axis texture image wrap mode */
|
||||
GLenum MinFilter; /**< minification filter */
|
||||
GLenum MagFilter; /**< magnification filter */
|
||||
union {
|
||||
GLfloat f[4];
|
||||
GLuint ui[4];
|
||||
GLint i[4];
|
||||
} BorderColor; /**< Interpreted according to texture format */
|
||||
union gl_color_union BorderColor; /**< Interpreted according to texture format */
|
||||
GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
|
||||
GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
|
||||
GLfloat LodBias; /**< OpenGL 1.4 */
|
||||
|
||||
@@ -323,9 +323,9 @@ clear_with_quad(struct gl_context *ctx,
|
||||
set_vertex_shader(st);
|
||||
|
||||
if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
|
||||
st_translate_color(ctx->Color.ClearColorUnclamped,
|
||||
ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
|
||||
clearColor);
|
||||
st_translate_color(ctx->Color.ClearColor.f,
|
||||
ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
|
||||
clearColor);
|
||||
}
|
||||
|
||||
/* draw quad matching scissor rect */
|
||||
@@ -582,12 +582,12 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
|
||||
clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
|
||||
|
||||
if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
|
||||
st_translate_color(ctx->Color.ClearColor,
|
||||
ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
|
||||
clearColor);
|
||||
st_translate_color(ctx->Color.ClearColor.f,
|
||||
ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
|
||||
clearColor);
|
||||
}
|
||||
|
||||
st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColorUnclamped,
|
||||
st->pipe->clear(st->pipe, clear_buffers, clearColor,
|
||||
ctx->Depth.Clear, ctx->Stencil.Clear);
|
||||
}
|
||||
if (mask & BUFFER_BIT_ACCUM)
|
||||
|
||||
@@ -83,5 +83,4 @@ extern void
|
||||
st_translate_color(const GLfloat colorIn[4], GLenum baseFormat,
|
||||
GLfloat colorOut[4]);
|
||||
|
||||
|
||||
#endif /* ST_FORMAT_H */
|
||||
|
||||
+26
-21
@@ -60,20 +60,20 @@ clear_rgba_buffer_with_masking(struct gl_context *ctx, struct gl_renderbuffer *r
|
||||
span.array->ChanType = rb->DataType;
|
||||
if (span.array->ChanType == GL_UNSIGNED_BYTE) {
|
||||
GLubyte clearColor[4];
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor[0]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor[1]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor[2]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor[3]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor.f[0]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor.f[1]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor.f[2]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor.f[3]);
|
||||
for (i = 0; i < width; i++) {
|
||||
COPY_4UBV(span.array->rgba[i], clearColor);
|
||||
}
|
||||
}
|
||||
else if (span.array->ChanType == GL_UNSIGNED_SHORT) {
|
||||
GLushort clearColor[4];
|
||||
UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor[0]);
|
||||
UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor[1]);
|
||||
UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor[2]);
|
||||
UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor[3]);
|
||||
UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor.f[0]);
|
||||
UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor.f[1]);
|
||||
UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor.f[2]);
|
||||
UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor.f[3]);
|
||||
for (i = 0; i < width; i++) {
|
||||
COPY_4V_CAST(span.array->rgba[i], clearColor, GLchan);
|
||||
}
|
||||
@@ -81,10 +81,10 @@ clear_rgba_buffer_with_masking(struct gl_context *ctx, struct gl_renderbuffer *r
|
||||
else {
|
||||
ASSERT(span.array->ChanType == GL_FLOAT);
|
||||
for (i = 0; i < width; i++) {
|
||||
CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor[0]);
|
||||
CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor[1]);
|
||||
CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor[2]);
|
||||
CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor[3]);
|
||||
UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor.f[0]);
|
||||
UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor.f[1]);
|
||||
UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor.f[2]);
|
||||
UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor.f[3]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -115,6 +115,7 @@ clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint buf
|
||||
GLubyte clear8[4];
|
||||
GLushort clear16[4];
|
||||
GLvoid *clearVal;
|
||||
GLfloat clearFloat[4];
|
||||
GLint i;
|
||||
|
||||
ASSERT(ctx->Color.ColorMask[buf][0] &&
|
||||
@@ -126,21 +127,25 @@ clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint buf
|
||||
|
||||
switch (rb->DataType) {
|
||||
case GL_UNSIGNED_BYTE:
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor[0]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor[1]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor[2]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor[3]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor.f[0]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor.f[1]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor.f[2]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor.f[3]);
|
||||
clearVal = clear8;
|
||||
break;
|
||||
case GL_UNSIGNED_SHORT:
|
||||
UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor[0]);
|
||||
UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor[1]);
|
||||
UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor[2]);
|
||||
UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor[3]);
|
||||
UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor.f[0]);
|
||||
UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor.f[1]);
|
||||
UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor.f[2]);
|
||||
UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor.f[3]);
|
||||
clearVal = clear16;
|
||||
break;
|
||||
case GL_FLOAT:
|
||||
clearVal = ctx->Color.ClearColor;
|
||||
clearFloat[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
|
||||
clearFloat[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
|
||||
clearFloat[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
|
||||
clearFloat[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
|
||||
clearVal = clearFloat;
|
||||
break;
|
||||
default:
|
||||
_mesa_problem(ctx, "Bad rb DataType in clear_color_buffer");
|
||||
|
||||
Reference in New Issue
Block a user