swr/rast: Add "Num Instructions Executed" stats intrinsic.

Added a SWR_SHADER_STATS structure which is passed to each shader. The
stats pass will instrument the shader to populate this.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This commit is contained in:
George Kyriazis
2018-03-15 12:49:51 -05:00
parent 5fbee5e4ef
commit 093c1aee88
@@ -213,6 +213,15 @@ struct SIMDVERTEX_T
typename SIMD_T::Vec4 attrib[SWR_VTX_NUM_SLOTS];
};
//////////////////////////////////////////////////////////////////////////
/// SWR_SHADER_STATS
/// @brief Structure passed to shader for stats collection.
/////////////////////////////////////////////////////////////////////////
struct SWR_SHADER_STATS
{
uint32_t numInstExecuted; // This is roughly the API instructions executed and not x86.
};
//////////////////////////////////////////////////////////////////////////
/// SWR_VS_CONTEXT
/// @brief Input to vertex shader
@@ -232,6 +241,7 @@ struct SWR_VS_CONTEXT
simd16scalari VertexID16; // IN: Vertex ID (16-wide)
#endif
#endif
SWR_SHADER_STATS stats; // OUT: shader statistics used for archrast.
};
/////////////////////////////////////////////////////////////////////////
@@ -281,6 +291,7 @@ struct SWR_HS_CONTEXT
simdscalari mask; // IN: Active mask for shader
ScalarPatch* pCPout; // OUT: Output control point patch
// SIMD-sized-array of SCALAR patches
SWR_SHADER_STATS stats; // OUT: shader statistics used for archrast.
};
//////////////////////////////////////////////////////////////////////////
@@ -298,6 +309,7 @@ struct SWR_DS_CONTEXT
simdscalar* pDomainV; // IN: (SIMD) Domain Point V coords
simdscalari mask; // IN: Active mask for shader
simdscalar* pOutputData; // OUT: (SIMD) Vertex Attributes (2D array of vectors, one row per attribute-component)
SWR_SHADER_STATS stats; // OUT: shader statistics used for archrast.
};
//////////////////////////////////////////////////////////////////////////
@@ -312,6 +324,7 @@ struct SWR_GS_CONTEXT
uint32_t InstanceID; // IN: input instance ID
simdscalari mask; // IN: Active mask for shader
uint8_t* pStreams[KNOB_SIMD_WIDTH]; // OUT: output stream (contains vertices for all output streams)
SWR_SHADER_STATS stats; // OUT: shader statistics used for archrast.
};
struct PixelPositions
@@ -358,6 +371,8 @@ struct SWR_PS_CONTEXT
uint32_t rasterizerSampleCount; // IN: sample count used by the rasterizer
uint8_t* pColorBuffer[SWR_NUM_RENDERTARGETS]; // IN: Pointers to render target hottiles
SWR_SHADER_STATS stats; // OUT: shader statistics used for archrast.
};
//////////////////////////////////////////////////////////////////////////
@@ -391,14 +406,13 @@ struct SWR_CS_CONTEXT
// Dispatch dimensions used by shader to compute system values from the tile counter.
uint32_t dispatchDims[3];
uint8_t* pTGSM; // Thread Group Shared Memory pointer.
uint8_t* pSpillFillBuffer; // Spill/fill buffer for barrier support
uint8_t* pScratchSpace; // Pointer to scratch space buffer used by the shader, shader is responsible
// for subdividing scratch space per instance/simd
uint8_t* pTGSM; // Thread Group Shared Memory pointer.
uint8_t* pSpillFillBuffer; // Spill/fill buffer for barrier support
uint8_t* pScratchSpace; // Pointer to scratch space buffer used by the shader, shader is responsible
// for subdividing scratch space per instance/simd
uint32_t scratchSpacePerSimd; // Scratch space per work item x SIMD_WIDTH
SWR_SHADER_STATS stats; // OUT: shader statistics used for archrast.
};
// enums