docs: add release notes for 25.0.7
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35211>
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@@ -3,6 +3,7 @@ Release Notes
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The release notes summarize what's new or changed in each Mesa release.
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- :doc:`25.0.7 release notes <relnotes/25.0.7>`
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- :doc:`25.1.1 release notes <relnotes/25.1.1>`
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- :doc:`25.0.6 release notes <relnotes/25.0.6>`
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- :doc:`25.1.0 release notes <relnotes/25.1.0>`
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@@ -451,6 +452,7 @@ The release notes summarize what's new or changed in each Mesa release.
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:maxdepth: 1
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:hidden:
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25.0.7 <relnotes/25.0.7>
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25.1.1 <relnotes/25.1.1>
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25.0.6 <relnotes/25.0.6>
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25.1.0 <relnotes/25.1.0>
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198
docs/relnotes/25.0.7.rst
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198
docs/relnotes/25.0.7.rst
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@@ -0,0 +1,198 @@
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Mesa 25.0.7 Release Notes / 2025-05-28
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======================================
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Mesa 25.0.7 is a bug fix release which fixes bugs found since the 25.0.6 release.
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Mesa 25.0.7 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL
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4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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Mesa 25.0.7 implements the Vulkan 1.4 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct
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depends on the particular driver being used.
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SHA checksums
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-------------
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::
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TBD.
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New features
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------------
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- None
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Bug fixes
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---------
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- RX9070 hard crash with Mafia Definitive Edition
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- RADV: Potential bug with vulkan fragment shader interpolation (on outputs from mesh shaders?)
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- In the game "Foundation" a buildings areas of effect is missing
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- ANV: Dota 2 May 22 2025 update crashing in vkCmdBindDescriptorSets with no validation error
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- [RADV][GFX9] Recent Mesa-git broken on AMD Vega 64 with ring sdma0 timeouts when launching DXVK games
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- Vulkan Video engages during playback of format which is not supported by my Fiji GPU
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- ACO: IR Validation error "SDWA operand selection size" triggered by compute shader on VEGA20
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- RADV: Gibberish output with llama.cpp (Vulkan compute) on Radeon VII (Vega20) with Mesa 25.1.0, works on 25.0.5
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- Blending broken in game SkinDeep
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- Radeon R5 (Mullins) H264 VA-API encoding acceleration doesn't work
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- nvk: lib_rs_gen.py requires \`rustfmt`
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- radv: vkd3d-proton test failure with predication + EXT_dgc
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- mesa-25.0.4 aborts Xserver due to ACO "Unsupported opcode" v_lshlrev_b16
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Changes
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-------
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Adam Jackson (2):
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- vtn: (Silently) handle FunctionParameterAttributeNo{Capture,Write}
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- vtn/opencl: Handle OpenCLstd_F{Min,Max}_common
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Calder Young (2):
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- iris: Fix accidental writes to global dirty bit instead of local
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- iris: set dependency between SF_CL and CC states
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Christian Gmeiner (1):
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- zink: Fix NIR validation error in cubemap-to-array lowering
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Dave Airlie (1):
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- nvk: Fix compute class comparison in dispatch indirect
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David Rosca (4):
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- radeonsi/vce: Fix bitstream buffer size
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- radeonsi/vce: Only send one task per IB
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- radeonsi/vce: Fix output quality and performance in speed preset
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- radv/video: Limit 10bit H265 decode support to stoney and newer
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Ella Stanforth (1):
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- v3d/compiler: Fix ub when using memcmp for texture comparisons.
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Eric Engestrom (3):
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- docs: add sha sum for 25.0.6
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- .pick_status.json: Mark 29d7b90cfcb67ecc2ff3e422dd7b38898abb1bbe as denominated
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- .pick_status.json: Update to 8965e60118fa17407c5bfcdca1fe2854ad2fb150
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Erik Faye-Lund (1):
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- mesa/main: remove non-existing function prototype
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Faith Ekstrand (2):
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- nvk: Allocate the correct VAB size on Kepler
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- nouveau/mme: Don't install the HW tests
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Georg Lehmann (2):
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- radeonsi: always lower alu bit sizes
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- aco: assume sram ecc is enabled on Vega20
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Gurchetan Singh (1):
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- gfxstream: get rid of logspam in virtualized case
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Hans-Kristian Arntzen (1):
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- radv: Consider that DGC might need shader reads of predicated data.
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José Roberto de Souza (2):
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- anv: Implement missing part of Wa_1604061319
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- anv: Enable preemption due 3DPRIMITIVE in GFX 12
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Karol Herbst (2):
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- nir: fix use-after-free on function parameter names
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- vtn: fix use-after-free on function parameter names
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Lars-Ivar Hesselberg Simonsen (2):
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- panvk/v9+: Set up limited texture descs for storage use
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- panvk/v9+: Set up limited texture descs for storage use
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LingMan (1):
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- entaviv/isa: Silence warnings about non snake case names
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Lionel Landwerlin (4):
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- anv: enable preemption setting on command/batch correctly
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- anv/brw: stop turning load_push_constants into load_uniform
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- hasvk/elk: stop turning load_push_constants into load_uniform
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- anv: don't use pipeline layout at descriptor bind
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Marek Olšák (2):
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- winsys/amdgpu: fix running out of 32bit address space with high FPS
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- glsl: fix sampler and image type checking in lower_precision
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Matt Turner (1):
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- gallivm: Use \`llvm.roundeven` in lp_build_round()
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Mel Henning (2):
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- nouveau/headers: Run rustfmt after file is closed
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- nouveau/headers: Ignore PermissionError in rustfmt
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Mike Blumenkrantz (2):
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- llvmpipe: disable conditional rendering mem for blits
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- lavapipe: handle counterOffset in vkCmdDrawIndirectByteCountEXT
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Natalie Vock (1):
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- driconf: Fix DOOM: The Dark Ages workaround name in 25.0.x
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Olivia Lee (1):
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- util/u_printf: fix memory leak in u_printf_singleton_add_serialized
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Patrick Lerda (1):
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- r600: fix pop-free clipping
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Paulo Zanoni (1):
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- anv/trtt: don't avoid the TR-TT submission when there is stuff to signal
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Qiang Yu (1):
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- nir/opt_varyings: fix mesh shader miss promote varying to flat
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Rhys Perry (1):
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- aco/gfx115: consider point sample acceleration
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Rob Clark (1):
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- ci: Disable fd-farm
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Samuel Pitoiset (5):
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- radv: fix fetching conditional rendering state for DGC preprocess
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- radv: fix conditional rendering with DGC and non native 32-bit predicate
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- radv: fix missing texel scale for unaligned linear SDMA copies
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- radv: fix capture/replay with sparse images and descriptor buffer
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- radv: add radv_disable_hiz_his_gfx12 and enable for Mafia Definitive Edition
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Timothy Arceri (7):
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- st/mesa: fix _IntegerBuffers bitfield use
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- mesa/st: fix _BlendForceAlphaToOneDraw bitfield use
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- mesa/st: fix _IsRGBDraw bitfield use
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- mesa: fix _FP32Buffers bitfield use
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- mesa: update validation when draw buffer changes
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- mesa: extend linear_as_nearest work around
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- util: add workaround for the game Foundation
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