mesa/clear: fix crashes with illegal clear tests.

Mesa shouldn't call into the drivers if there are no renderbuffers
bound to the attachments for the buffers to be cleared.

Fixes a number of the clearbuffer-* tests on softpipe.

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2012-01-10 12:48:26 +00:00
parent 863554168e
commit 092cf9a5b5
+11 -4
View File
@@ -338,7 +338,7 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
drawbuffer);
return;
}
else if (!ctx->RasterDiscard) {
else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer && !ctx->RasterDiscard) {
/* Save current stencil clear value, set to 'value', do the
* stencil clear and restore the clear value.
* XXX in the future we may have a new ctx->Driver.ClearBuffer()
@@ -513,7 +513,7 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
drawbuffer);
return;
}
else if (!ctx->RasterDiscard) {
else if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer && !ctx->RasterDiscard) {
/* Save current depth clear value, set to 'value', do the
* depth clear and restore the clear value.
* XXX in the future we may have a new ctx->Driver.ClearBuffer()
@@ -592,6 +592,8 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
GLfloat depth, GLint stencil)
{
GET_CURRENT_CONTEXT(ctx);
GLbitfield mask = 0;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
FLUSH_CURRENT(ctx, 0);
@@ -622,7 +624,12 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
_mesa_update_state( ctx );
}
{
if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer)
mask |= BUFFER_BIT_DEPTH;
if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer)
mask |= BUFFER_BIT_STENCIL;
if (mask) {
/* save current clear values */
const GLclampd clearDepthSave = ctx->Depth.Clear;
const GLuint clearStencilSave = ctx->Stencil.Clear;
@@ -636,7 +643,7 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
ctx->Driver.ClearStencil(ctx, stencil);
/* clear buffers */
ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
ctx->Driver.Clear(ctx, mask);
/* restore */
ctx->Depth.Clear = clearDepthSave;