mesa/clear: fix crashes with illegal clear tests.
Mesa shouldn't call into the drivers if there are no renderbuffers bound to the attachments for the buffers to be cleared. Fixes a number of the clearbuffer-* tests on softpipe. Signed-off-by: Dave Airlie <airlied@redhat.com>
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+11
-4
@@ -338,7 +338,7 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
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drawbuffer);
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return;
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}
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else if (!ctx->RasterDiscard) {
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else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer && !ctx->RasterDiscard) {
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/* Save current stencil clear value, set to 'value', do the
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* stencil clear and restore the clear value.
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* XXX in the future we may have a new ctx->Driver.ClearBuffer()
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@@ -513,7 +513,7 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
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drawbuffer);
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return;
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}
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else if (!ctx->RasterDiscard) {
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else if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer && !ctx->RasterDiscard) {
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/* Save current depth clear value, set to 'value', do the
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* depth clear and restore the clear value.
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* XXX in the future we may have a new ctx->Driver.ClearBuffer()
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@@ -592,6 +592,8 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
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GLfloat depth, GLint stencil)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLbitfield mask = 0;
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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FLUSH_CURRENT(ctx, 0);
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@@ -622,7 +624,12 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
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_mesa_update_state( ctx );
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}
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{
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if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer)
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mask |= BUFFER_BIT_DEPTH;
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if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer)
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mask |= BUFFER_BIT_STENCIL;
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if (mask) {
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/* save current clear values */
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const GLclampd clearDepthSave = ctx->Depth.Clear;
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const GLuint clearStencilSave = ctx->Stencil.Clear;
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@@ -636,7 +643,7 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
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ctx->Driver.ClearStencil(ctx, stencil);
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/* clear buffers */
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ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
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ctx->Driver.Clear(ctx, mask);
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/* restore */
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ctx->Depth.Clear = clearDepthSave;
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