anv/meta_resolve: Set origin_upper_left on gl_FragCoord

It's required by the spec and any shaders that don't set it will be broken.
I'm not really sure how multisampling was even working before...
This commit is contained in:
Jason Ekstrand
2016-02-15 12:44:39 -08:00
parent 88042b9f10
commit 08ecd8a8d1
+1
View File
@@ -134,6 +134,7 @@ build_nir_fs(uint32_t num_samples)
v_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
"v_position");
v_position->data.location = VARYING_SLOT_POS;
v_position->data.origin_upper_left = true;
v_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
"v_tex_position");