mesa: Ensure that Paused is reset to false on EndTransformFeedback.
If a client calls BeginTransformFeedback(), then PauseTransformFeedback(), then EndTransformFeedback(), we need to make sure that the transform feedback object is not left in a "paused" state, otherwise the next call to BeginTransformFeedback() will leave transform feedback paused. Reviewed-by: Brian Paul <brianp@vmare.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -387,6 +387,7 @@ _mesa_EndTransformFeedback(void)
|
||||
|
||||
FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK);
|
||||
ctx->TransformFeedback.CurrentObject->Active = GL_FALSE;
|
||||
ctx->TransformFeedback.CurrentObject->Paused = GL_FALSE;
|
||||
ctx->TransformFeedback.CurrentObject->EndedAnytime = GL_TRUE;
|
||||
|
||||
assert(ctx->Driver.EndTransformFeedback);
|
||||
|
||||
Reference in New Issue
Block a user