mesa/st: use shader_caps.max_instructions to check shader present
It's documented cap for shader presentation. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Yonggang Luo <luoyonggang@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36596>
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@@ -202,8 +202,7 @@ void st_init_limits(struct pipe_screen *screen,
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for (sh = 0; sh < MESA_SHADER_STAGES; ++sh) {
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struct gl_program_constants *pc = &c->Program[sh];
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if (!screen->nir_options[sh] ||
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(sh == MESA_SHADER_COMPUTE && !screen->caps.compute))
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if (!screen->shader_caps[sh].max_instructions)
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continue;
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pc->MaxTextureImageUnits =
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