pan/mdg: Add 16 bytes of padding to the end of shaders
Fixes INSTR_INVALID_PC faults when a shader ends on a 16MB boundary. Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11551>
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@@ -3238,6 +3238,12 @@ midgard_compile_shader_nir(nir_shader *nir,
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fflush(stdout);
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}
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/* A shader ending on a 16MB boundary causes INSTR_INVALID_PC faults,
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* workaround by adding some padding to the end of the shader. (The
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* kernel makes sure shader BOs can't cross 16MB boundaries.) */
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if (binary->size)
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memset(util_dynarray_grow(binary, uint8_t, 16), 0, 16);
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if ((midgard_debug & MIDGARD_DBG_SHADERDB || inputs->shaderdb) &&
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!nir->info.internal) {
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unsigned nr_bundles = 0, nr_ins = 0;
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