meta: Don't write depth when decompressing tex-images
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
@@ -3037,7 +3037,7 @@ decompress_texture_image(struct gl_context *ctx,
|
||||
_mesa_meta_setup_vertex_objects(&decompress->VAO, &decompress->VBO, true,
|
||||
2, 4, 0);
|
||||
|
||||
_mesa_meta_setup_blit_shader(ctx, target, true, &decompress->shaders);
|
||||
_mesa_meta_setup_blit_shader(ctx, target, false, &decompress->shaders);
|
||||
} else {
|
||||
_mesa_meta_setup_ff_tnl_for_blit(&decompress->VAO, &decompress->VBO, 3);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user