meta: Don't write depth when decompressing tex-images

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Topi Pohjolainen
2015-01-28 17:23:59 +02:00
parent c49c750579
commit 083fb215e1
+1 -1
View File
@@ -3037,7 +3037,7 @@ decompress_texture_image(struct gl_context *ctx,
_mesa_meta_setup_vertex_objects(&decompress->VAO, &decompress->VBO, true,
2, 4, 0);
_mesa_meta_setup_blit_shader(ctx, target, true, &decompress->shaders);
_mesa_meta_setup_blit_shader(ctx, target, false, &decompress->shaders);
} else {
_mesa_meta_setup_ff_tnl_for_blit(&decompress->VAO, &decompress->VBO, 3);
}