radv/rt: insert shaders to cache right after they are compiled
No need postpone this. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28760>
This commit is contained in:
committed by
Marge Bot
parent
6dc5b6ee60
commit
07f3b9aaed
@@ -915,6 +915,9 @@ radv_rt_pipeline_create(VkDevice _device, VkPipelineCache _cache, const VkRayTra
|
||||
|
||||
if (result != VK_SUCCESS)
|
||||
goto fail;
|
||||
|
||||
if (!skip_shaders_cache)
|
||||
radv_ray_tracing_pipeline_cache_insert(device, cache, pipeline, pCreateInfo->stageCount, pipeline->sha1);
|
||||
}
|
||||
|
||||
if (!(pipeline->base.base.create_flags & VK_PIPELINE_CREATE_2_LIBRARY_BIT_KHR)) {
|
||||
@@ -926,9 +929,6 @@ radv_rt_pipeline_create(VkDevice _device, VkPipelineCache _cache, const VkRayTra
|
||||
|
||||
radv_rmv_log_rt_pipeline_create(device, pipeline);
|
||||
|
||||
if (!cache_hit && !skip_shaders_cache)
|
||||
radv_ray_tracing_pipeline_cache_insert(device, cache, pipeline, pCreateInfo->stageCount, pipeline->sha1);
|
||||
|
||||
/* write shader VAs into group handles */
|
||||
for (unsigned i = 0; i < pipeline->group_count; i++) {
|
||||
if (pipeline->groups[i].recursive_shader != VK_SHADER_UNUSED_KHR) {
|
||||
|
||||
Reference in New Issue
Block a user