softpipe: fix texture sampling from 1D texture array

This is the first part of a fix to piglit glsl-fs-shadow1DArray

also fix the passing of unused r[2] in the normal 1D case.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Dave Airlie
2011-12-18 21:18:19 +00:00
parent 009ac0618c
commit 07eeb92abc
+13
View File
@@ -1794,9 +1794,22 @@ exec_tex(struct tgsi_exec_machine *mach,
break;
case TGSI_TEXTURE_1D_ARRAY:
FETCH(&r[0], 0, CHAN_X);
FETCH(&r[1], 0, CHAN_Y);
if (modifier == TEX_MODIFIER_PROJECTED) {
micro_div(&r[0], &r[0], &r[3]);
}
fetch_texel(mach->Samplers[unit],
&r[0], &r[1], &ZeroVec, lod, /* S, T, P, LOD */
control,
&r[0], &r[1], &r[2], &r[3]); /* outputs */
break;
case TGSI_TEXTURE_SHADOW1D_ARRAY:
FETCH(&r[0], 0, CHAN_X);
FETCH(&r[1], 0, CHAN_Y);
FETCH(&r[2], 0, CHAN_Z);
if (modifier == TEX_MODIFIER_PROJECTED) {
micro_div(&r[0], &r[0], &r[3]);