glsl/standalone: initialize MaxUserAssignableUniformLocations
Signed-off-by: Rob Clark <robclark@freedesktop.org>
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@@ -222,6 +222,10 @@ initialize_context(struct gl_context *ctx, gl_api api)
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ctx->Const.GenerateTemporaryNames = true;
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ctx->Const.MaxPatchVertices = 32;
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/* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
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ctx->Const.MaxUserAssignableUniformLocations =
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4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
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ctx->Driver.NewShader = _mesa_new_linked_shader;
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}
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