In vertex shaders also expect the template to be stack allocated

structure so allocate a private copy of it.
This commit is contained in:
Zack Rusin
2007-10-03 12:00:52 -04:00
parent b46926c4be
commit 07cd46d111
+5 -1
View File
@@ -67,8 +67,11 @@ void * softpipe_create_vs_state(struct pipe_context *pipe,
struct softpipe_context *softpipe = softpipe_context(pipe);
struct sp_vertex_shader_state *state =
malloc(sizeof(struct sp_vertex_shader_state));
struct pipe_shader_state *templ_copy =
malloc(sizeof(struct pipe_shader_state));
memcpy(templ_copy, templ, sizeof(struct pipe_shader_state));
state->state = templ;
state->state = templ_copy;
state->draw_data = draw_create_vertex_shader(softpipe->draw,
state->state);
@@ -95,6 +98,7 @@ void softpipe_delete_vs_state(struct pipe_context *pipe,
(struct sp_vertex_shader_state *)vs;
draw_delete_vertex_shader(softpipe->draw, state->draw_data);
free(state->state);
free(state);
}