i965/shader: Don't use OptimizeForAOS for NIR vec4 vertex shaders
Shader-db results for vec4 programs using NIR on HSW: total instructions in shared programs: 1838157 -> 1828469 (-0.53%) instructions in affected programs: 275978 -> 266290 (-3.51%) helped: 2827 HURT: 244 GAINED: 0 LOST: 0 Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
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@@ -129,8 +129,8 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
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*/
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compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
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compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
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compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
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}
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compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
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compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
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}
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