mesa: Don't bother updating ff texture state if we have a fragment shader.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Eric Anholt
2013-01-08 09:56:24 -08:00
parent b5788146ba
commit 078727d41c
+2 -1
View File
@@ -618,7 +618,8 @@ update_texture_state( struct gl_context *ctx )
if (enabledFragTargets)
enabledFragUnits |= (1 << unit);
update_tex_combine(ctx, texUnit);
if (!fprog)
update_tex_combine(ctx, texUnit);
}