mesa: Don't bother updating ff texture state if we have a fragment shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -618,7 +618,8 @@ update_texture_state( struct gl_context *ctx )
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if (enabledFragTargets)
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enabledFragUnits |= (1 << unit);
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update_tex_combine(ctx, texUnit);
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if (!fprog)
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update_tex_combine(ctx, texUnit);
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}
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