tu: Remove useless prim_order state merging

We already merged it below, when the library has both fragment output
interface and fragment shader state (which is when we'd compute it
anyway). Setting it twice is probably harmless but also confusing and
useless.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33902>
This commit is contained in:
Connor Abbott
2025-03-05 13:29:27 -05:00
committed by Marge Bot
parent 413947e2de
commit 076f52285c
-1
View File
@@ -2099,7 +2099,6 @@ tu_pipeline_builder_parse_libraries(struct tu_pipeline_builder *builder,
pipeline->output = library->base.output;
pipeline->lrz_blend.reads_dest |= library->base.lrz_blend.reads_dest;
pipeline->lrz_blend.valid |= library->base.lrz_blend.valid;
pipeline->prim_order = library->base.prim_order;
}
if ((library->state &