tu: Remove useless prim_order state merging
We already merged it below, when the library has both fragment output interface and fragment shader state (which is when we'd compute it anyway). Setting it twice is probably harmless but also confusing and useless. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33902>
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@@ -2099,7 +2099,6 @@ tu_pipeline_builder_parse_libraries(struct tu_pipeline_builder *builder,
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pipeline->output = library->base.output;
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pipeline->lrz_blend.reads_dest |= library->base.lrz_blend.reads_dest;
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pipeline->lrz_blend.valid |= library->base.lrz_blend.valid;
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pipeline->prim_order = library->base.prim_order;
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}
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if ((library->state &
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