need a softpipe func for texture layout
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@@ -0,0 +1,13 @@
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#include "pipe/p_state.h"
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#include "sp_tex_layout.h"
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GLboolean
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softpipe_mipmap_tree_layout(struct pipe_context *pipe,
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struct pipe_mipmap_tree *mt)
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{
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return GL_TRUE;
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}
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@@ -0,0 +1,16 @@
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#ifndef SP_TEX_LAYOUT_H
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#define SP_TEX_LAYOUT_H
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struct pipe_context;
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struct pipe_mipmap_tree;
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extern GLboolean
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softpipe_mipmap_tree_layout(struct pipe_context *pipe,
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struct pipe_mipmap_tree *mt);
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#endif /* SP_TEX_LAYOUT_H */
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